Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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[DM] Deathmatch Reborn Mod
   
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Game Mode: Versus
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94.667 MB
23 Jan, 2019 @ 11:14am
8 Jun, 2024 @ 12:48am
18 Change Notes ( view )
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[DM] Deathmatch Reborn Mod

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Popular Discussions View All (1)
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23 Feb, 2019 @ 12:38pm
PINNED: First update
Point Man
15 Comments
Point Man  [author] 28 Mar, 2024 @ 12:19am 
Keep in mind: third person view is broken on purpose
Point Man  [author] 10 Mar, 2019 @ 3:13am 
You need to load maps from DMReborn section - it won't work on default ones
profile 10 Mar, 2019 @ 1:28am 
like Babin Brk? the default maps you mean?
UrbanDeHuman  [author] 10 Mar, 2019 @ 1:27am 
Are you playing the DMReborn maps?
profile 10 Mar, 2019 @ 1:18am 
i dont get it, how do you rocket jump? i tried using rocket launcher and doing tf2 style rocket jumping but nothing happens
FrameRater 30 Jan, 2019 @ 11:50am 
Might look into playing this with friends
MeTaLxMaNiAC 27 Jan, 2019 @ 2:40am 
Works excellent so far, especially stuff like rocket jump adds much more fun and make it harder to play well as more weapon changes ares required also sniper got the right changes shouldn´t have a fire rating as a machine-gun :)

Might be possible to do a 7Smoke Event with this changes let´s see
UrbanDeHuman  [author] 26 Jan, 2019 @ 6:40am 
We'll probably add it in the new maps to places that would require high skill to get to.
Kenster 26 Jan, 2019 @ 4:55am 
Any chances on adding the Cannon that spawns with only 1 Cannonball and respawns every 5+ minutes?
Point Man  [author] 25 Jan, 2019 @ 6:09am 
Main goals of these changes - to exclude spawnkills, frustrating squish oneshots and to make each weapon useful in its own way. If to talk about sledgehammer - in original game it deals 200 damage with primary attack and 130 with rest ones, what's too OP, so we're not going to revert it to the original state, not even close to.