Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

48 ratings
COLD HEART//3 Floors//Jacket//
   
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1.519 MB
26 Jan, 2019 @ 12:47pm
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COLD HEART//3 Floors//Jacket//

Description
I apologize for calling you at this hour, but I need to ask a favor... A man that I was working with got nabbed by some thugs. I found out where they are keeping him. I will send you the coordinates, but I beg you try and hurry. I don't think that my friend will be of much use to them.
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Character was made with the mod:
Jacket to Gang Member - https://www.reddit.com/r/HotlineMiami/comments/8e8yrw/mod_jacket_to_gang_member/
by thebasicbrick
9 Comments
it hurts when i pee 25 Nov, 2019 @ 12:32am 
Heartless
EdgieAlias (gender) 2 Feb, 2019 @ 8:12pm 
This was really well made, good job. The mask is a little unfitting, though. I think it might to bright for the aesthetic. But that's my only complaint, excellent work.
Warlord4Hikage 31 Jan, 2019 @ 11:16am 
Looks good :ontoagoodthing:
Stone SeashoresWall 28 Jan, 2019 @ 2:14pm 
Here's a minor thing, when you tear the enemies throats out the sprite turns mafia for it, it's a rarely used ability so I'm not supprised that wasn't noticed.
Also I now have My Name from Oliver Twist in my head... actually, I always get it in my head when I use that ability, oh the joys of English primary school musicals... I never even got any good parts in them, always an extra if I was anything at all. Sorry this has gotten off topic.
YoloTime  [author] 27 Jan, 2019 @ 12:28pm 
Thank you for your feedback In future I will try to stay away from the silenced enemies and idles that have no place in the level and place the double shotgunners more carefully. as for the beggining two bodies I will update the level and make them non-solid.
Anisies 27 Jan, 2019 @ 12:21pm 
A few nitpicks are the idle beside the tied up body has no use being their as he does nothing and was never a threat. The lack of enemies for the room's openness made it hard to chain high combos and the dead bodies at the beginning are solid.

If you read this thank you for your time. I hope you make more levels towards the HM2 feel if that's your intention. Sorry for the length btw.
Anisies 27 Jan, 2019 @ 12:21pm 
It's a nice level but has some problems. I divided into two comments because character length.

The visuals were really nice and the level didn't feel too HM1 esque.

The rooms are large but there's a lack of enemies for a room so large. The large hallway on the first floor containing a fat only has 2 patrols, 1 idle, 1 random. Rooms with not a lot of objects isn't always a bad thing since a lack of objects means you can easily move around and not get caught on stuff. I also saw a small reliance on double barrel's and silenced pistols, silenced pistols have a chance of ruining levels since you can simply peek out of doorways and shoot people without risk. Double barrels are a dangerous tool and considering the openness of the rooms, is a small problem.
YoloTime  [author] 27 Jan, 2019 @ 6:20am 
Yeah that's a big problem I have with making levels.
I can't balance the rooms with the furniture, sometimes it's too little and has an empty feel to it and other times it's too much and you get stuck on the furniture around you.
понос 27 Jan, 2019 @ 5:46am 
cool lvl. but empty rooms spoil the atmosphere.