Sid Meier's Civilization V

Sid Meier's Civilization V

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The Eugenicists (Brave New World)
   
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25 Jul, 2013 @ 4:12pm
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The Eugenicists (Brave New World)

In 1 collection by lordnequam
Super-Civilizations (Brave New World)
3 items
Description
A unique super-culture possessed of superior biological units and game-breaking advantages. Please note that this civ is NOT balanced against the others in the game. Only use it if you want serious advantages against the game. Alternately, set it as your foe for a truly daunting challenge.

New Leader: Play as Mahadu, Envisager of the Eugenecists. Due to my lack of artistic ability, the part of Mahadu will be played by Haile Selassie of Ethiopia.

New Trait: In Glory Born - Unit progression reworked to focus on biological units, which have received a reduction in cost and a minor boost in power, as well as healing damage every round. Choose an additional belief when founding a religion.

New Units: Almost all mechanical units have been excised from the Eugenicist unit tree (except for naval units and missiles), instead replaced with a unique advancement scheme filled with repurposed human and mounted units. For the Brave New World expansion, even more units have been integrated, such as the Shoshone Pathfinder and Winged Hussar.

New Building: Creche - The cornerstone of every Eugenecist city, this replacement for the Granary provides a major boost to food generation and a smaller boost to happiness, production, culture, and science. It also promotes the production of Great People.

For more mods, consider visitng my website at http://www.jessejackjones.com/mods

Note: In addition to Brave New World, this mod also uses resources from the Polynesia, Denmark, and Spain/Inca DLCs or Civilization V: Gold Edition. These are required for the mod to function properly.

Frequently Asked Questions:
Q: Is there a Vanilla version of this mod?
A: Unfortunately, many of the changes made to the Eugenicists require elements available only through the Gods and Kings expansion. There is no feasible way for someone with my level of skill to make a version of this mod that would work with the vanilla version of the game.

Q: Is there a Gods & Kings version of this mod?
A: Yes! This mod was originally conceived for G&K and the Eugenicists for Gods & Kings is still available.

Q: I have installed the mod and activated it correctly, but Mahadu isn't showing up under the list of leaders.
A: I've done some digging around the internet and it seems like this is a not-unheard-of problem with Civ 5 custom civilization mods in general. First, ensure that you have the Gods and Kings expansion installed and activated. If that does not work, try to unsubscribe the mod, clear your cache, and then restart Steam and re-subscribe to the mod. If you've done it correctly, the game will re-download the mod. If this does not work, then you have my apologies, but I have been unable to find any other solutions to the problem.
53 Comments
tolaburke 15 Sep, 2018 @ 2:46am 
This civ no longer functions: for some reason it is not allowed to produce anything.
SachiDomainsNaomi 18 May, 2016 @ 4:13am 
Cecil Rhodes I see.. OH why not I make a Cecil Rhodes mod for Great britain replaces Elizabeth.
SachiDomainsNaomi 18 May, 2016 @ 4:13am 
Bill Gates I see.
asura-223 23 Dec, 2015 @ 2:25pm 
PROMOTION_RANGED_SUPPORT_FIRE + PROMOTION_BLITZ = critical bug.
Infinite attack and cannot attack city
NexusLink (RJA) 30 Aug, 2015 @ 3:23am 
I have noticed a bug during playing, the hand of doom, the super long range information ere sniper deals very litlle damage (this might be intentional but it displays as less than the base ranges strength even with bonuses) and more importantly, can attack INFINITE times per turn, have any of you guys noticed this?
Lupus 16 May, 2015 @ 12:34am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS A SPOOKY SCARY SKELETON
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
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epheram1 15 Nov, 2014 @ 9:38am 
If its possible, i woul dlove to see a combination of all three of these Civs, because that would be awesome...
bzeik 29 Oct, 2014 @ 4:45am 
I am not sure if you are still active with this, hope so as I am enjouying it.

I would like to suggets the following if you are.

Ability to tunnel through mountains, Switzerland, US, and England were doing just this in the 1800.

Up the movement on rails in modern times, (high speed trains), meg lined in future age.
Vederian 22 Jul, 2014 @ 1:49am 
The Creche still doesnt count as a Granary for Caravans.
tolaburke 21 Jul, 2014 @ 12:52pm 
Raiders are wonderfully, beautifully evil. A little more base attack than a standard horse with no city attack penalties would be crazy enough(Because horses already outpower siege except for that), then you add the triple damage vs cities. And they take defence bonuses.

All of a sudden you realise why horses got the city penalty and no terrain defence.

Never change them.