The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

314 ratings
AIsaac
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
138.773 KB
29 Jan, 2019 @ 8:34pm
6 Feb, 2023 @ 6:38pm
42 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
AIsaac

In 1 collection by ☢ Nato Potato ☢
NatoPotato's Binding of Isaac Mods
120 items
Description
This mod adds a rudimentary AI to the game which can control players.

It's not a learning AI, all of its behaviour is hard coded, it knows to try and shoot enemies, not to touch dangerous things, pick up items, etc, but it will get smarter as it's updated

You can adjust its behaviour by using the Mod Config Menu.

You can set any of the 4 players to be controlled by the AI though player1 control is disabled by default, the mod also includes a challenge where the AI starts with some items and controls player1 (regardless of settings) just to see how far it can get or where/how it gets stuck.

Works with the true co-op mod, it's better if it's controlling a flying character like the soul (check out my soul/forgotten co-op mod for that)


If you don't have REPENTANCE you will still have to have a controller plugged in and press start on it to add co-op characters to the run, this mod can't work around that unfortunately.

Co-op babies are a bit limited in what they can do compared to the player, so some of the behaviour options are player1/true co-op/Repentance only.

You can still control an AI character with your controller/keyboard (though they may fight back a bit) also the AI characters are given spectral and homing tears to help them out since they aren't amazing at aiming. (unless they get tractor beam)

If you don't have the config menu mod you can still enable/disable the AI for specific players by opening console (~) and entering "player1AI" or "player2AI" or "player3AI" or "player4AI".


In REPENTANCE there is a debug console function for adding more characters without needing additional controllers. (addplayer X, where X is the players ID number)

Though it does this weird thing where it assumes that the newly spawned character is 'player 1' with them taking over the HUD, so you won't be able to see the health/active item/pocket item of your actual character. (also if you quit and continue the game it might complain about a missing controller)


This is included in POTATO PACK 3.
Popular Discussions View All (2)
50
25 Feb, 2024 @ 5:43pm
Bug reports/suggestions
☢ Nato Potato ☢
5
24 Mar @ 4:04pm
How to use the mod: The Answer
Absolute Lambda
92 Comments
maciejo06yt 11 Jun @ 3:21am 
This mod doesn't work
псиганул 29 Apr @ 7:45am 
друзей мазахистов нету, шо за хавно
Mundy 24 Mar @ 4:00pm 
This is honestly a really cool mod but will this ever get updated? The bots get stuck when there's a pickup behind an obstruction like rocks or spikes and they kinda just get stuck on walls in general. Also there a bit too hyper active in empty rooms. In rooms with enemies it's fine but with something like item rooms, they rush to grab the item before I can even see what it is.

A great mod that needs a few fixes
Cambuddy 6 Mar @ 1:28pm 
The prototype
Cherry Sigma 5 Mar @ 5:01am 
Could you please add a keybinding to quick toggle certain player's ai?
I sometimes want to toggle to ai control to gain auto aiming, but after a short period I have to toggle back.
AIsaac 14 Feb @ 10:46am 
hm
InspectorGadget 12 Feb @ 10:02am 
a new aisaac is on the rise....
Providence 29 Sep, 2024 @ 5:46am 
is this mod ever gonna get updated?, or atleast changed to machine learning
Polyom 10 Sep, 2024 @ 11:03am 
cool...
but like, how???
puffball30 29 Aug, 2024 @ 10:46pm 
Feels like I'm playing with 3 chimpanzees strapped to a desk being fed juice out of a straw for every kill and pickup they get