Space Engineers

Space Engineers

Not enough ratings
VAS Contractor Truck
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
Mod category: Exploration
File Size
Posted
1.229 MB
2 Feb, 2019 @ 1:34am
1 Change Note ( view )

Subscribe to download
VAS Contractor Truck

In 2 collections by LeeTheFlea
Karmana Sector Varaint Purchaseable Ships
9 items
Victor AeroAstronautical Systems
37 items
Description
The Victor AeroAstronautical Systems Contractor Truck (and ship!)

The contractor ship is equipped with two assemblers and ten small cargo containers.
* With room to add modules and build and repair mod!

Three projectors (yellow blocks indicate building off point) all for multiple builds. Right seat has basic controls set for dorsal projector.

Ion and Hydrogen thrusters for multi environment, plus wheels! No need to waste fuel to position or put around.
Ions are for minor attitude control.
Medical bay and two cyrotubes.
Welders on ventral for repairs in space.

While hydrogen requires regular fill ups, I've selected them to allow for multi-enviroment landing, powerful thrust, and reduced number of thrusters.
Using toolbar 2, and throttling as you land and take off should provide you with two complete cycles with a speed mod. One and a half if you are lucky at 100m/s cap.
I have the numbers set on thruster override for easy thumb access on *most* gaming mouses with numpads on them.

Two small reactors with starting uranium ingots if you paste it.
Front landing gear for towing in space or on land.

Cockpit is sealed.
Flight seat left, following controls: 1 - Basic flight, 2 - connectors and antenna 3 - power and production, 4,5 - Ground control.

This is a support, has no refinery, though if one would remove the solar panels one can be added.
I use this with both a camera panning mod and speed mod. But if you throttle you should be able to leave at 100 m//s.
This will eventually be a respawn ship once the new update comes.

Landing procedure above 100 m/s:
NTE (Never To Exceed) speed: 250m/s. Once below 15,000 meters slow to around 100 m/s using override on descent hydrogen thrusters. Once at 5,000 meters stay below 40m/s, and slowly decrease to 10-20m/s as you approach 1,000m.
Slow until you land. Wheels can take approx 5-10 m/s and bounce.
Gravity and worlds may vary, adjust as needed.

Landing at 100 m/s is similar, let ship conserve fuel untill 5,000 and slow till land.

Ground use:
Avoid small gaps or hills smaller than the wheel base, the hydrogen tanks and welders can catch...and explode.
Avoid over 100 kph.
Rear steering is selecable. Current power and strength is ok. Adjust as required by load.

Take off procedure:
Ensure at least both hydrogen tanks are full and some ice. Prefer to have full of ice. As generators can barely keep up with thrusters.

Vertical take off is best, once above 2-3,000m begin to throttle to conserve fuel.
I have landed and lifted off from the alien planet on some ice and two tanks of hydrogen.

*Special Note many may know, some may not: Ensure it pastes free and not into a grid or voxel or it will explode upon turning into a ship. Avoid trees, sometimes they shoot you into the sky and you may not get thrusters back on fast enough.

*Note have note tested with large load yet nor calculated thurst.

Based on my actual work truck at my job and from GopeScope's Operation Support Vessel which I currently use as a respawn ship. See is great ship at: operation support vessel
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=459758118