RimWorld

RimWorld

49 ratings
Medieval Player Faction
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
78.676 KB
2 Feb, 2019 @ 12:05pm
12 Jun @ 5:41pm
10 Change Notes ( view )

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Medieval Player Faction

Description


Adds a new player faction with a pre-industrial tech level. Does not add any new tech, just the faction and starting scenario.

Research costs will be higher than for "New Arrivals" and lower than for "New Tribe"




Github[github.com]
[ko-fi.com]
Discord[discord.gg]
My other mods
22 Comments
Flesh Forge 13 Jun @ 7:00pm 
thanks :steamthumbsup:
Zylleon  [author] 12 Jun @ 5:41pm 
Updated for 1.6
Flesh Forge 31 May @ 5:17pm 
circling back to this good old reliable mod, it does what it says :steamthumbsup:
tanyfilina 12 Jan @ 1:18am 
I think that such progression is added by other mods, which I hope are compatible with this one.
SmellyFishNuggets 28 Dec, 2024 @ 1:27pm 
oh
Zylleon  [author] 28 Dec, 2024 @ 8:57am 
No. You'll be able to research higher tier tech, but will stay as a medieval faction. Like how the vanilla tribal faction works.
SmellyFishNuggets 27 Dec, 2024 @ 2:50pm 
like goes from medieval to industrial to spacer
Zylleon  [author] 27 Dec, 2024 @ 11:02am 
Not sure what you mean by evolves?
SmellyFishNuggets 25 Dec, 2024 @ 4:02pm 
this adds a new faction that evolves?
Zylleon  [author] 13 Mar, 2024 @ 5:01pm 
Updated for 1.5