Medieval Engineers

Medieval Engineers

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[Obsolete] 'Trout' Express Locomotive [0.7] (retired)
   
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Type: Blueprint
Version: 0.7
Blueprint Categories: Modded
File Size
Posted
Updated
1.246 MB
3 Feb, 2019 @ 5:34am
15 Mar, 2019 @ 6:27pm
6 Change Notes ( view )

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[Obsolete] 'Trout' Express Locomotive [0.7] (retired)

Description
Other our locomotives can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1692456187.
Our train cars can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1691687874.

For all their beauty, the classical steam engines have their limitations. While for certain they have not yet said their last word, we at Sach'aqa Industries are turning our eyes to the future, striving for new designs which allow for better ergonomy, easier exploatation and maintenance and above all are faster and stronger.

We proudly present the first product in a new series: the 'Trout' fast locomotive capable of sustaining a speed of over 120km/h and reaching the velocity of over 135km/h. Its new cabin offers an unprecedental quality of view onto a track ahead. All the maintenance, refueling and startup are done directly from the inside, from the engineering passage connecting two operator cabins (which allows to move between them without ever leaving the locomotive). Its primary role is hauling short express passenger trains and light cargo trains transporting perishable and luxury goods. It is an experimental design designed to be a module of larger incoming machines, which we now release as a standalone product. In itself it does not offer too great tractive effort. When pulling trains it reached the following maximal velocity:
0. Locomotive itself: 135km/h
1. One express passenger car by X-RAI (link below) or two of our 6-axle cargo platforms - 115km/h
2. Two X-RAI passenger cars - 105km/h
With three or more passenger cars the loss of velocity is high and for now in such cases we advise to use existing steam fast locomitives instead. This problem should be however solved soon by our upcoming stronger units.

Xaerthus, the CEO of our main competitor - X-RAI, took personal interest in checking the potential of the new design, testing the 'Trout' on the famous rail loop located at their Arctic R&D facility. The quoted velocity estimates of empty locomotive (sustaining >120km/h, max 135km/h) were confirmed by that very test. Our engineers are also grateful for detecting a design flow, which (while increasing the speed) was greatly reducing the tractive effort.

Our 'Trout' is much easier to setup than the existing steam locomotives but still some effort is needed on the customer side:
1. Unpack our prefab (place the bluprint) over a straight piece of track.
2. Remove two planks locking the suspension (as shown on the illustration).
3. Connect the rope suspension stabilization (together 4 X patterns - 16 ropes) located under the stairs (which are temporarily dissasembled in the prefab for the initial setup). The red circles mark the locations of two rope eyes under the frame (thus invisible on the picture).
4. Reattach the missing steps of the stairs as shown on the illustration.
5. Fuel the engine units from the engineering passage inside the locomotive (accessible by crouching).

Now, we daresay that our 'fishie' is a fine piece of machinery, but as with every machine certain rules have to be obeyed in order to operate it safely.
* The velocity should be adequate to the track conditions. Going with full speed over bendy local mountain route will likely end in a disaster.
* Keep the tracks well graded and free of any debris.
* If you see the station while going at full speed it is most likely too late to brake. It may take more than hundred meters to stop the train. Please mark your routes with signs so the operator will know when to start slowing down.
* When going through the tunnels dug with standard grading tools it is advisable to keep to the speed limit of about 100km/h.

Our presentation contains product placement:
* Ford model T by Johnbeere: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1637444828
* Express passenger car mk II (for the presentation on loan from X-RAI): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1634975556

Special thanks are due to the modders (especially Equinox, Peacemen, Wolfgar7474, C3ntron and Stori3d) for their hard work which made this build possible.

------- Update 28.02.2019 -------
Updated the blueprint to 0.7 compatible state. With the Diagonal Planks mod missing it lost its decorations but remains functional. It has lost a bit of its max speed (now about 130km/h), but the ride is much smoother now.

------- Update 01.03.2019 ------
Converted to Vanilla diagonal timbers.

------- Update 15.03.2019 ------
Restored diagonal decoration blocks and switched to springy suspension motivated by X-RAI designs. The locomotive is still able to reach the velocities of over 135km/h , however due to much higher resistances of bogies its train pulling effectiveness is greatly diminished. At this point this design is severely outclassed by newer constructions.
3 Comments
onca77  [author] 15 Mar, 2019 @ 6:36pm 
Updated again, restoring the decorations and improving the suspension. At present however this design is outdated and outclassed by newer constructions.
Lordm00m00 1 Mar, 2019 @ 11:20am 
YEAHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
onca77  [author] 28 Feb, 2019 @ 1:32pm 
Updated (temporarily) to the 0.7 version. The decoations will be restored as soon as the Diagonal Planks mod is updated to 0.7