Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Customizable Arcade Co-op
   
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Game Mode: Cooperative
Type: Additions
File Size
Posted
Updated
138.307 KB
5 Feb, 2019 @ 11:45pm
5 Feb, 2019 @ 11:53pm
2 Change Notes ( view )

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Customizable Arcade Co-op

In 1 collection by Aureate Eternal
Goldfreak's Gamemodes
8 items
Description
Same as this mode but you can customize it to your liking.
11 Comments
Aureate Eternal  [author] 20 Jul @ 1:43pm 
It probably is, and Kuber is a way better programmer than I am.
Burner 20 Jul @ 1:37pm 
yea...maybe the DJ mod itself is programmed to work only with vanilla or Kuber's mods
Aureate Eternal  [author] 20 Jul @ 1:31pm 
Okay, I think I have to chalk this up to Fusion being a pain in the ass with certain types of mods like I did with my singleplayer modes...

Vanilla Classic it works fine but even just a copy-paste into a separate file is enough to break the Double jump.
Aureate Eternal  [author] 20 Jul @ 1:26pm 
I just copied and pasted the vanilla Classic Coop mode's code into a test copy of this mod and it still breaks double jump.
Aureate Eternal  [author] 20 Jul @ 1:02pm 
So it does work on shopping encounter.... why the f:missing:k is it breaking in this mode?
Aureate Eternal  [author] 20 Jul @ 12:56pm 
That's because it doesn't modify movement. If memory serves, the only thing different between this mode and the regular Classic Coop mode is that the life pool is no longer shared between players and the default custom setting values are different.
Burner 20 Jul @ 12:54pm 
DJ works with shopping encounter, it tends not to work with modes that modify movement like T&C for eg, but your mod, I don't think it does something like that...so that's why it's weird...
Aureate Eternal  [author] 20 Jul @ 12:51pm 
I got it to work on a modded co-op survival mode, but none of the modded campaign coops have allowed me to double jump. Only the vanilla ones.

The double jump mod did get an update like a year after I released this mod so it is possible Kuber may have accidentally broken some compatibility, but I'm not 100% sure.
Aureate Eternal  [author] 20 Jul @ 12:44pm 
Okay so, I've tested 3 other modded coop modes since my last comment and double jump hasn't worked.

it seems to only work in vanilla modes?
Aureate Eternal  [author] 20 Jul @ 12:40pm 
I swear I tested this a while ago and it worked... but either I'm misremembering or it got broken since I released this.

I'm not sure if I will be able to fix this, but I'm at least gonna try to compare it to other modded coop modes to see if I can figure out what's breaking it.