Garry's Mod

Garry's Mod

210 ratings
MG_Laser_Evasion
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Fun
File Size
Posted
Updated
1.003 MB
28 Jul, 2013 @ 2:16pm
28 Jul, 2013 @ 2:46pm
2 Change Notes ( view )

Subscribe to download
MG_Laser_Evasion

Description
Goal of this map is to survive.
Players spawn on a small platform made
out of 292 breakable (and movable) tiles.

However, 2 lasers are cutting the platform
apart, with their speed increasing every 7.5
seconds. Last person alive is the winner.

---

I made this map in 4 hours for the TwoScore Minigames server. However, you can play this in Singleplayer as well if you want! You'll just need to reload the map every time you want to reset it, though.

Credits:
TFlippy (Mapping, textures)
Black Mesa Team (Beep sound!)
20 Comments
Cpt.Crunch 6 Dec, 2014 @ 10:11am 
how to have minigame gamemode!!??
Souper 11 May, 2014 @ 4:36pm 
!vox Black Mesa mesa Black
Walle™ 19 Oct, 2013 @ 8:31am 
is there a way to make my own mingames server? cause right now, you just keep spawning if you die on this map.
mimimimimimimimimimimimimimimimi 30 Aug, 2013 @ 7:43am 
Oh wait its in others
TFlippy  [author] 30 Aug, 2013 @ 7:35am 
It is real map. But since you don't have Minigames gamemode installed, you have to look for it in your "Other" folder. Another way is to open the developer console and type: "map mg_laser_evasion_b2".
mimimimimimimimimimimimimimimimi 27 Aug, 2013 @ 2:26pm 
Is this a real map?Cause I dont know where is it
𐐠teamlined 27 Aug, 2013 @ 1:09pm 
Fun Fact; You can actually reset the map by going into the utilities menu, then cleanup the map as an admin. It resets the map and requires no reloading.
BrutalCow 11 Aug, 2013 @ 1:35pm 
@[2S] TFlippy

Genius, that's a very good manipulation of hammer.
TFlippy  [author] 11 Aug, 2013 @ 1:01pm 
Well, there's a logic_timer for each laser mover (One is func_door and func_movelinear) that randomly (0.5s-3s) send a trigger output to logic_case, which has a 50% chance to change movement direction of the moving brushes. Also, if the func_door or func_movelinear is successfully closed without being changed using the logic_case, it automatically reverses its direction.
BrutalCow 11 Aug, 2013 @ 12:35pm 
@[2S] TFlippy

Mind telling me how you did that?