Kenshi
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Honest Big Grim - Quest Fix
   
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6 Feb, 2019 @ 5:30am
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Honest Big Grim - Quest Fix

Description
TL:DR: This mod fixes a misleading quest text.

There is a certain quest that basically trolls you, by tricking you into building a base in the wrong spot, which will then get attacked constantly, causing you to lose everything, including your sanity.

This is caused by poor wording of the quest dialogue, along with some bad scripting, so it can be considered a bug.

This mod slightly rewrites that quest dialogue, to make it clear what you actually have to do.

If you encounter this quest, this mod might save you from a loooot of anger.

Details:

To get this quest, go to shark, find Ears in one of the bars, give him 2000cats, go to the Faction HQ in shark, talk to Big Grim(leader of the hounds), say you want to join, do the hashish quest(give her 4000cats within one week). You will then be allied with the Hounds faction. Talk to her again, and she will say this: "Okay, time for you to do your bit for the Hounds. I'm gonna station you outside on hemp growin' duty... Set up a base, not too far away from here. You can take some materials to get started..."

So the average player will assume that
A: "Here" means not too far from Shark.
B: The hounds will now protect your base since they are your allies.

The problem is, the Hounds don't spawn from Shark. They spawn from a village called Rot. This is never mentioned in any way though.
So as soon as your base is built, the game will spawn a big squad of Red Sabres bandits to attack you. These bandits will spawn every 6 days, as long as the Red Sabres leader is alive. Note that this is NOT a normal raid,(so it's NOT affected by mods like random patrol sizes), it's SCRIPTED as part of the quest. When they attack, the hounds will spawn at Rot and move to your base. The problem is, you probably built your base close to shark, but far away from Rot. So what will happen is the bandits will spawn very close to your base(it doesn't matter how far away their hideout is), and they will completely destroy you before the Hounds can get to you. And if you somehow win, the hounds will demand you pay them 2000cats for their "help". And this will repeat every 6 days forever, until you die.

What's ACTUALLY supposed to happen is, you build your base close to ROT. When the Red Sabres spawn, the Hounds will arrive in time and kill them all. You then pay them 2000cats. This could be a way for players with smaller/weaker squads to set up a base in the swamp. If only the quest wouldn't screw you over.

So instead of saying "build a base here Trololol" Big Grim now says:

"Set up a base in the swamp region, not too far away from the village called Rot, north-east of Shark. Rot is our HQ. If your base gets attacked, Hounds will come from Rot to protect you. You can take some materials to get started..."

Note that if you do this quest, spiders and small random bandits will still attack you. But if you have an ok squad, you can beat them without the Hounds.

This mod only changes this one dialogue, so it's compatible with basically everything.


There is really no downside to this mod, it's just a bugfix, you might as well have it. ONLY IN ENGLISH ATM.
10 Comments
SCARaw 17 Dec, 2024 @ 11:26am 
Funny thing is: i build my base close to hub (famous fort nipple) and as result i had all the help from big green people without even knowing i m doing any quest :)
also i never paid them a penny
Anulne 30 Jan, 2023 @ 5:32pm 
Thank you for informing me of this, seeing as how i was about to setup a massive rice farming operation near Shark with ONLY hivers. :bbtcat:
FatalError  [author] 23 Jan, 2022 @ 5:01am 
@GE0DZ

Cool man! Seems great, I'll check it out next time I play Kenshi.:steamthumbsup:
GE0 9 Jan, 2022 @ 11:41am 
Hello FatalError,
I wanted to let you know that the patch compilation has been released. Thank you again for allowing me to incorporate your mod!
GE0 6 Dec, 2021 @ 6:26pm 
Thank you very much! I've got a text document for credit, as well as a changelog document, so I'll link the pages there.
FatalError  [author] 6 Dec, 2021 @ 6:21pm 
@GE0DZ

No problem, I'm happy to help. Note that I haven't played the game in a long time so i don't know if they changed the quest in the meantime, but otherwise the fix should still work. It would probably be best if you could try it out yourself. For credit it would be best if you could link the workshop page.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1646743956

Good luck with your work!:steamthumbsup:
GE0 4 Dec, 2021 @ 8:10pm 
Hello FatalError,

I am in the process of compiling several bugfix mods into a compilation patch, and I was wondering if I may add your mod to that compilation? All credit would go towards you for the original fix.
John 4 Oct, 2020 @ 3:05pm 
Wow this is hilarious. Thanks for pointing this out
FatalError  [author] 9 Jun, 2020 @ 3:56pm 
:steamhappy:
Kozaak210 7 Jun, 2020 @ 1:25pm 
Thank you for this mod.:steamhappy: