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3. I would need permission from the author, and would need to keep the mod up to date with the original or else risk it being deprecated if or whenever the original is updated, which is a whole issue on its own.
I recommend trying out the New Weapons mod alongside this mod, and seeing how it plays! And, if you still find yourself wanting more balance, then maybe try installing the Kenshi modding tool and making whatever changes you see fit! It's surprisingly easy to make weapon changes, even I could do it ;)
Cheers! (1/1)
1. I haven't played Kenshi in over a year, and making a balance patch for that mod would be quite an undertaking. New Weapons seems less interested in balance and more interested in adding bizarre and interesting weapons to play with. This means any balancing would require either nerfing the new weapons (no fun!) or buffing the old weapons to match the insanity of the mod, which...is that even balance? (0/1)
There's a weapon pack called "New Weapons Dissemination Mod" by Ikahurula, would it be possible for you to possibly do a balance patch for that too, please?
That being said, since it looks like Genesis adds 40 something weapons to the game (I haven't used it, but that's going off the mod page), this mod will probably be overshadowed by the new weapons, because it focuses on relatively small changes to try to give certain weapons more of an edge, or at least a niche. Especially considering the insanity of some weapon mods, with 70% armor negation or 3.3 bleed on some weapons, these changes might not do enough to matter much.
Best of luck with whatever you go with!
so yeah, blunt weapon are doomed to be very hard to use.
Perhaps keeping the fragment axe' blunt damage at 1.8, an increase the cut damage instead? that should improve the overall performance while keeping it usable.
I figured out a way to let my Seto use her mother's weapon (without turning cyborg), but is basically cheating, I made a item that hugely increase the combat speed to compensate the huge penalty....