Kenshi
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Weapon Rebalance Specialization
   
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7 Feb, 2019 @ 10:16pm
9 Dec, 2020 @ 9:31pm
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Weapon Rebalance Specialization

Description
After seeing so many comments online saying "Falling Sun, Desert Sabre, Paladin's Cross are the only weapons really worth using, everything else is so so", and being the kind of person who likes looking through all weapon choices available and imagining how I would use each one, I was fairly disheartened to see the old "well, all weapons are viable, it's just that some are objectively better" thing being thrown around. Ergo, my personal weapon balance mod. I'll try to outline each change made andy why I made them; lots of little tweaks, but my main philosophy was to try to give each weapon something it was best at, or at least give it a reason to exist.

I avoided nerfs entirely, as people love their Falling Suns and I don't want to take that away, I just want to give people a reason to use something else.

See Change Notes for detailed changes.

These changes are by no means final, it's difficult to tell which weapons will end up being OP and which still need more to make them attractive. If some values seem off to you, I encourage you to boot up the FCS editor yourself and tweak things to your liking, and if you have any ideas on how to make, say, the Horse Chopper worth using, comment!

Forgot to mention in initial post, would have been much more difficult to balance damage without Terminarch's weapon damage guide:
https://www.reddit.com/r/Kenshi/comments/8hw14k/kenshi_survival_guide_weapon_damage/

And here is the weapon damage spreadsheet I made using his updated formulas:
https://docs.google.com/spreadsheets/d/1V38Jga9BWmoaZ_Qo1viQVnxeINKToxZB6Z4nVl0iFas/edit?usp=sharing
26 Comments
XCreation  [author] 13 Jul, 2022 @ 8:23pm 
2. The main reason I made this mod was to give all of the vanilla weapons a unique niche, or at least a reason to use them. The New Weapons mod actually does a pretty good job of giving all of its weapons an interesting niche, so if you use both this and that mod, you should have a colorful range of options, and may still find the old weapons worth using!
3. I would need permission from the author, and would need to keep the mod up to date with the original or else risk it being deprecated if or whenever the original is updated, which is a whole issue on its own.

I recommend trying out the New Weapons mod alongside this mod, and seeing how it plays! And, if you still find yourself wanting more balance, then maybe try installing the Kenshi modding tool and making whatever changes you see fit! It's surprisingly easy to make weapon changes, even I could do it ;)
Cheers! (1/1)
XCreation  [author] 13 Jul, 2022 @ 8:23pm 
@The Gentleman Gostronaut I'm really glad you're enjoying it! I actually used the New Weapons mod alongside this mod, when I still played Kenshi. I appreciate your confidence that I could balance that mod (which has considerably more weapons than base Kenshi!), but I must respectfully decline for a few reasons:

1. I haven't played Kenshi in over a year, and making a balance patch for that mod would be quite an undertaking. New Weapons seems less interested in balance and more interested in adding bizarre and interesting weapons to play with. This means any balancing would require either nerfing the new weapons (no fun!) or buffing the old weapons to match the insanity of the mod, which...is that even balance? (0/1)
Ectoplasmoth 13 Jul, 2022 @ 2:20pm 
I just discovered this mod and I gotta say, I love it so much, thank you for your work, XCreation.
There's a weapon pack called "New Weapons Dissemination Mod" by Ikahurula, would it be possible for you to possibly do a balance patch for that too, please?
XCreation  [author] 29 Jun, 2022 @ 7:27pm 
@<< Z Raider >> Yep, and that's exactly why I made this mod! All the weapons in Kenshi are too cool to be made irrelevant by damage numbers :beeped:
<< Z Raider >> 29 Jun, 2022 @ 6:44am 
I think the balance is good as it is, now using the cool-looking cleaver won't make me lose out on damage! :steamhappy:
Colter Grimm 27 Jun, 2022 @ 7:37pm 
@XCreation Thx i will look into your mod ^^
XCreation  [author] 27 Jun, 2022 @ 7:00pm 
@NickTheSniper It's been a long time since I thought about Kenshi modding, and I don't remember how bad it is to have conflicting changes. If genesis makes modifications to the weapons in the base game, then this mod will likely conflict with it, because those are the only modifications in this mod. Otherwise (and maybe even still, if you can have one mod overwrite the other), it should be fine.
That being said, since it looks like Genesis adds 40 something weapons to the game (I haven't used it, but that's going off the mod page), this mod will probably be overshadowed by the new weapons, because it focuses on relatively small changes to try to give certain weapons more of an edge, or at least a niche. Especially considering the insanity of some weapon mods, with 70% armor negation or 3.3 bleed on some weapons, these changes might not do enough to matter much.
Best of luck with whatever you go with!
Colter Grimm 27 Jun, 2022 @ 3:31pm 
@Xcreation is the mod useable with genesis ?
XCreation  [author] 7 Dec, 2020 @ 8:59pm 
Finally got around to fixing the weight issue, and have tried to increase blunt weapon damage through other means, such as race-specific damage multipliers and armor piercing. See change notes for more details, and if anyone has have questions/problems, let me know
ODLI 10 Sep, 2019 @ 10:58am 
I dont think there is any way to change the weight making it easier to use without reducing the blunt damage, since the difficulty to use a weapon is directly tied to it. It is really weird that the [weight mult] doesnt work tho, because it did promise to "change the weight without affecting blunt dmg", yet that doesnt do shit.
so yeah, blunt weapon are doomed to be very hard to use.
Perhaps keeping the fragment axe' blunt damage at 1.8, an increase the cut damage instead? that should improve the overall performance while keeping it usable.

I figured out a way to let my Seto use her mother's weapon (without turning cyborg), but is basically cheating, I made a item that hugely increase the combat speed to compensate the huge penalty....