Tabletop Simulator

Tabletop Simulator

36 ratings
Paths of Glory : Schlieffen 3.0! Edition (2024) OPEN BETA
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Type: Game
Complexity: High Complexity
Number of Players: 2
Play Time: 180+ minutes
Assets: Cards, Rules
Language: English
File Size
Posted
Updated
4.774 MB
11 Feb, 2019 @ 1:25pm
15 Jul @ 5:16pm
468 Change Notes ( view )

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Paths of Glory : Schlieffen 3.0! Edition (2024) OPEN BETA

Description
2025 July - Note: this is in BETA. You can currently not play using the rules as is unless you take help from other players. Rules and the game is subject to change until it is completed. Further disclaimer: PoG:SE, including the final version, is still a personal project. It is open to anyone for play but it is made in regards to me and those who have enjoyed playing it. For for all intents and purposes it is simply a mod. That takes a PoG as a niché wargame and pushes into a direction that will please some, while reject others. As is the virtue of mods. Do not see this as a ''superior'' game to PoG but a different one. It should further be noted that PoG:SE assumes the player has a deep understanding/knowledge of vanilla PoG's rules.

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"A man is born, and not made, a strategist." — Schlieffen

''Paths of Glory, designed by six-time Charles S. Roberts Award winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful “Place in the Sun." As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is “The War to End All Wars." Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.''

Paths of Glory : Schlieffen Edition is one of the most comprehensive and largest editions to Paths of Glory. Serving as modern experience of PoG.

Being a comprehensive overhaul and with numerous additions to Paths of Glory. This unofficial variant is built upon years of community, be it the many different variants before it, the plethora of discussions on message boards far and wide, all of that is taken with a big amount of new features. From 135 new cards (in color!), newspaper design inspired by the ‘To the last man!’, new counters and chits for every relevant event, changes such as The Netherlands, a more historic Italy, a more intense middle-east etc.


Credits:
Many of the map assets are credited to ( ͡° ͜ʖ ͡°) whoms map can be found here on https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=790812155&searchtext=paths+of+glory
the tabletop simulator workshop.
Also included is a custom RP track[boardgamegeek.com] by RJ Jenulis over at BGG, with modifications by me.
This map is made via screencap of the vanilla game board and then edited by me.

Large credit to Banquét Des Generaux the original ''big variant'' to PoG, and to Krister Dahlgren who concieved and many of the assets for what would become the 1912 edition which in turn would then become a full fledged variant which today stands as Paths of Glory : Schlieffen Edition.

120 Comments
jjpunk  [author] 8 Jul @ 2:40pm 
Tthere is a huge unmissable ''beta'' sign down below in the game. This is not released and is only even visible because people messaged me about it to have it be visible. I can add to anyone else missing the big ''beta'' sign that you will not be able to play on your own as the rulebook and the game is not done.
Цезарь 8 Jul @ 1:46pm 
Utter piece of shit. Zero balance, everchanging and unclear rules with no possibility of understanding them without direct line of communications to author of the mod and visually overloaded map. Original PoG with a few homerools is better in most regards, so PoG:SE is just a waste of time.
amstg 6 Jul @ 1:28am 
@jjpunk Thank you so much for your great effort!!
jjpunk  [author] 4 Jul @ 5:57am 
@amstg okay well it won't affect gameplay. There must be a barbedwire model somewhere hidden. But you can just ignore it for now. I will see if I can find it and remove it meanwhile.
amstg 4 Jul @ 5:17am 
@jjpunk sadly it's still the same. but actually the message has changed.
www.micha~.com/FOW/PROPS/Bwire/Barbed_Wire_01.obj
and 'Load image failed unsupported format: UNKNOWN, Supported formet : .jpg, .png, ... etc.
Thank you for trying though.
jjpunk  [author] 30 Jun @ 3:26pm 
@amstg try now
amstg 29 Jun @ 9:01am 
@jjpunk I tried it...but I keep getting the same message :( Thank you anyway. I hope I don't have problem when playing game after beta version.
jjpunk  [author] 26 Jun @ 6:50am 
@amstg hmm weird, try to unsubscribe and resubscribe and then reload now.
amstg 26 Jun @ 3:29am 
@jjipunk oh, and the game always says it'simpossible to load a specific model. I think the model is missing by the maker. typical 'Failed to load model(obj)' bug.
The messages say "Failed to load model(.obj): www.michaelbrandeberry.com/Scenery/Sandbags/sandbags_01_COL.obj

and www.michaelbrandberry.com/Scenery/Sandbags/sandbags_01.obj .

Could you please check the model is mssing or not, if possible?
amstg 25 Jun @ 9:41am 
@jjpunk Thank you very much. I really look forward to this one :)