Stellaris

Stellaris

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Warhammer 40k Mechanics (Outdated)
   
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1.217 GB
12 Feb, 2019 @ 8:58am
19 Feb, 2019 @ 8:24am
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Warhammer 40k Mechanics (Outdated)

Description
Warhammer 40k Mechanics Mod

Current Version:
0.1.2(b)

Current Order:
1.Rebuilding Balance
2. Adding new events, anomalies etc

This modification is an adapt version of kampi123's Warhammer 35M
So... make sure u at least checked this out as well)

If you enjoy playing this mod you can like and add it to your favourite, so i would be more and more motivated to provide you guys the best quality content ^)




With this mod you've got a chance to play as Eldar, Tau, Imperium, Orks, Necrons and other races from our the most beloved Sci-Fi Universe - WH40k.
The biggest difference between "Mechanics" and "Warhammer 35M" is that you can start your campaign as usual, i. e. in every random (or not quiet) galaxy, reseacrh some technologies and also kick some asses)
For the Emperor, brothers!
And good luck.


Popular Discussions View All (2)
0
15 Feb, 2019 @ 8:16am
welcome to the 0.1.2 :)
Fraer
0
13 Feb, 2019 @ 6:05am
0.1.1 version released!
Fraer
18 Comments
zghlwigi 16 Dec, 2019 @ 12:34pm 
well, dead zone of steam it seems xD
kiorobbo 15 Dec, 2019 @ 1:38pm 
it happens to me to zghtwigi
zghlwigi 26 Oct, 2019 @ 5:49am 
How im suppose to start this game? O have downloaded this mod and 35 k. I have both turned on. When im launching game i can start only like in 35 k so with whole map taken by empire.
Dark Razor 15 Sep, 2019 @ 6:21am 
dead
chrizeren 6 Apr, 2019 @ 11:43am 
will this mod get updated to the latest version of the game? it doesnt seem to work at the moment
TurtleShroom 26 Feb, 2019 @ 4:22pm 
@Lazar

Make sure that the only Mods you are using are this Mod and the original WK40K Mod, of which this Mod is a dependency. You must have BOTH enabled and installed in order to use this Mod.
Fraer  [author] 25 Feb, 2019 @ 1:35pm 
@Lazar Districts are the most annoying problem for an every custom planet type. As for habitability, maybe it's a modifier bug, will check it out a bit later
Lazar 25 Feb, 2019 @ 1:07pm 
i cannot build aggriculture districts on terra. So my pops are very hungry. Also i doesnt find any colonizable planets. How can i change it?
TurtleShroom 20 Feb, 2019 @ 9:44am 
Okay. If you edit your Mod's Steam Console entry, you can click on a feature that allows you to list other Mods that this Mod requires. In your Owner Controls, look for "ADD/REMOVE REQUIRED ITEMS" and select it. Find the original WH40K Mod and select it. It will now display it as a dependancy in your "REQUIRED ITEMS" side bar.
Fraer  [author] 20 Feb, 2019 @ 6:04am 
@TurtleShroom What do you actually mean by "marking it as a dependancy" ?