American Truck Simulator

American Truck Simulator

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SCS Shark 'Aquarium' Special Transport [ABANDONED]
   
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Type: Trailers
File Size
Posted
Updated
927.422 KB
14 Feb, 2019 @ 11:05am
17 Nov, 2019 @ 10:14am
2 Change Notes ( view )
You need DLC to use this item.

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SCS Shark 'Aquarium' Special Transport [ABANDONED]

Description
[Abandonment Notice]: If you refuse to acknowledge my ONE RULE to respect me by not blatantly taking my work and reuploading it to sites outside of Steam without my permission, then I have no reason to respect you. Such integrity to respect modders is obviously something that is very lacking especially as my descriptions are being copied verbatim and then specifically leaving out the portion that says to not reupload. If you are reading this notice, then I am no longer updating this mod due to thieves. I refuse to work on something users are just going to undermine me with and steal like I'm some kind of joke.

This mod adds the SCS Shark test cargo as a special transport load.

Synopsis: During the testing phase of Special Transport, SCS used a large placeholder chassis to represent the largest possible dimensions they'd have to work with. An inside joke later started to surface that the test cargo looked like a large empty fish tank. Thus the test cargo was dubbed as the "aquarium". To further cement the joke, a hammerhead shark prop was later added into the test cargo.

***You WILL require Special Transport DLC for this to work.***

*Same special transport rules apply.*

The cargo shares the same exact collision dimensions and weight as the lattice structure (despite being a bit larger) so the test cargo is available on all the same routes as the lattice structure is.

**Do NOT have activated with other Special Transport mods because it will mess up job offers for more than 1 job having the same offer code and may possibly crash your game.

The shark is NOT animated. It is a PROP (as stated above). I can't believe I even have to stress that but I know 1 person is going to be stupid enough to ask otherwise. ಠ_ಠ

****I will cease updating this mod if it is reuploaded/stolen in any way, shape, or form, to any other website outside of Steam without my permission.****

(Truck is my own private edit of the SCS 389. Please don't ask for it.)

Changelog:
Version 1.2
-included new 1.36 routes
24 Comments
DragonPatton 20 Oct, 2022 @ 4:33am 
Hi
Deebz__ 24 Apr, 2021 @ 3:33pm 
Certainly an interesting bit of placeholder content lol.

Sadly, this mod is completely incompatible with 1.40, and should no longer be used. Might even be dangerous, because I noticed that I no longer had any special transport jobs after testing this mod, even after removing it. I had to revert to a backup save.

The def files basically need to be recreated from scratch, since SCS completely changed how special transport trailers work when they made the Lowboy trailer ownable. They have also added new special transport routes, and the file containing them (and the custom job offers from this mod) would need to be continually updated.

Luckily, the model and automat files are still working on 1.40. I remade the def files from scratch and used the model from this mod (tweaked in Blender so it's positioned correctly on the new lowboy trailer), and it seems to work fine. Others can do the same if they want to run this cargo for the lulz.
losevo58 4 Nov, 2019 @ 3:07am 
And the glass would not hurt to add !!
losevo58 4 Nov, 2019 @ 3:06am 
Author! A lot of errors in the log.
hecate ingrid 3 Nov, 2019 @ 8:16pm 
update it
maverickfrtv 27 Oct, 2019 @ 9:59pm 
a 3D of a child of 3 years ...
ssskypondtrucker. 13 Sep, 2019 @ 7:10pm 
i think that cargo can get stuck in special routes and developer cam required
vuurkoning1 9 Aug, 2019 @ 4:25am 
it looks funny and bad at the same time but i kniw some people like it so nice mod!
devil dog marine 3 Jun, 2019 @ 4:15pm 
this looks super funny
Cam 2 May, 2019 @ 2:08am 
@Blueberry5150 i imagine making the shark able to move would be very difficult