Sid Meier's Civilization V

Sid Meier's Civilization V

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Age of Mythology Civs
   
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87.959 MB
14 Feb, 2019 @ 5:21pm
20 Feb, 2019 @ 9:05pm
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Age of Mythology Civs

In 1 collection by manlethamlet
Age of Mythology in Civ 5
3 items
Description
This mod adds civs of all five cultures from Age of Mythology, including Gargarensis' bandits as a bonus. It requires G&K, BNW, and Denmark!

To top off the couple of AoM map packs I've made before, here's a civ pack!
Most of the civs' traits are based on bonuses from one of their pantheons' major gods (which may not totally fit with AoM's campaign), so most civs have some sort of production bonus towards different types of units. Each civ's pedia entry has a section on itself in AoM and in Civ 5. For the leaders' birth/death dates, I assumed that AoM takes place in 1184 BC (the year of the fall of Troy, given by Eratosthenes). I don't have Tale of the Dragon so I don't know when that campaign takes place, which is why the dates for Jiao-Long just say "Unknown".

Each of the UU promotions and UA buildings are techs or god powers in AoM, and use their icons (e.g. the Automaton promotion is Hephaestus' Revenge and the Egyptian UA building is Flood of the Nile). Civilopedia entries use history texts from AoM (except the Storage Pit). Each civ uses AoM music for both peace and war. The diplomacy screens don't look too good, because I had to upscale and zoom screenshots of cutscenes to get good, but blurry, pictures. City names are taken from AI player names in AoM, and also use city names from vanilla civs after those, so they don't run out; city names for Gargarensis are locations in the campaign. Spy names are those of Hero units, myth units, and campaign characters (the Norse use some Hersir names and the Egyptians use Pharaoh names).

The Greeks - Arkantos
Based on Hades. Icon: Corinthian helmet
UA: A Place in My Dreams
Ranged units have +10% Ranged Combat Strength. Defensive buildings (Walls, Castle, etc.) require 10% less Production.
UB: Archery Range (Barracks)
All units get the usual +15 XP, but ranged units get an extra +10 XP. Adds +1 Defense and +10 HP to its city.
UB: Fortress (Castle)
Increases a city's Defense by 5 and HP by 50, and gives +15% Production towards infantry (melee and gunpowder units).
UU: Gastraphetes (Catapult)
Is available at Construction, alongside the Composite Bowman. Has half the bonus against cities but has a range of 3 tiles and doesn't need to set up before firing. Counts as a ranged unit.

Egypt - Amanra
Based on Isis. Icon: ankh
UA: Isis, Hear My Plea
+1 Food from Desert and River tiles. +10% Science.
UB: Monuments (Monument, Shrine, Amphitheater, Temple, Garden)
Yield increasing values of Faith and Culture. The smaller Monuments are required in order to build the larger ones.
UU: Camelry (Horseman)
Has bonus movement in Desert and a combat bonus against other mounted units.

The Norse- Reginleif
Based on Loki. Icon: crossed axes
UA: Fimbulwinter
+10% Production towards infantry units. Infantry units have +3 Sight. Gain Faith for each enemy killed.
UU: Ulfsark (Warrior)
Stronger than regular Warriors. Ignores movement costs from terrain, and can build Tile Improvements.
UU: Throwing Axeman (Longswordsman)
Fights as a ranged unit but is still counted as a melee unit. Has a combat bonus against other infantry units. Is available earlier at Metal Casting, and requires no Iron.

Atlantis - Kastor
Based on Gaia/Oranos. Icon: trident
UA: The New Atlantis
+1 Production from Coast tiles. +1 Science from Ocean tiles. Workers, Work Boats, Caravans, and Cargo Ships require 20% less Production.
UB: Sky Passage (Airport)
Doesn't increase air capacity or Tourism, but is available much earlier at Theology and yields +3 Faith.
UU: Bireme (Trireme)
Can enter Ocean and has a combat bonus against other naval melee units. This bonus carries on through unit upgrades.
UU: Automaton (Longswordsman)
More expensive than the Longswordsman, but repairs itself and adjacent units each turn.

China - Jiao-Long
Based on Nü Wa. Icon: "Han" in Chinese clerical script (the Chinese in AoM were based on the Han Dynasty)
UA: Tale of the Dragon
Gardens yield +3 Food and Faith. Can build Caravans immediately.
UB: Storage Pit (Granary)
In addition to the usual Food bonuses, the Storage Pit also yields +2 Production and Gold.
UU: Halberdier (Pikeman)
Requires 33% less Production than the Pikeman, and has a 33% higher combat bonus against mounted units.

Black Sails Pirates - Gargarensis
Based on Poseidon/Kronos. Icon: the skull of the Black Sails
UA: Fall of the Trident
+15% Production towards mounted, siege, and naval units. Units steal Gold equal to 50% of the damage inflicted on a city. (It's 15%, the screenshot of the game setup menu has a typo)
UU: Axeman (Swordsman)
Stronger than the Swordsman, doesn't require Iron, and has a combat bonus against cities and other melee units.
UU: Pirate Ship (Galleass)
Faster and Stronger than the Galleass, and has a combat bonus against other naval ranged units.
48 Comments
danthemanwells3 23 Mar, 2020 @ 6:11pm 
Thanks a bunch!
manlethamlet  [author] 23 Mar, 2020 @ 6:45am 
Egypt's science bonus is in Egypt's leader XML file (AoMEgypt_Leader.xml) under <Trait_YieldModifers> (line 298). The coded value is 10 and changing that to 100 would mean double science. For the Norse, the faith bonus is in AoMNorse_Leader.xml under <Trait> (line 290). Specifically, 296 is <FaithFromKills>100</FaithFromKills>.
danthemanwells3 22 Mar, 2020 @ 1:18pm 
So this is an odd question, but I am subscribed to a hilarious "joke" mod that severely breaks the game by multiplying all UA's and UB's and Wonder powers by 10. I've been able to manually adjust most of these civ's numbers to "match" that mod's, but I'm wondering how is Egypt's science discount coded? (For that matter I couldn't find the Norse's faith bonus either) NOTE: I'm extremely new to files/coding/modding, so dumb it down as much as possible. Thanks!
RoachCoach(cndk99) 13 May, 2019 @ 12:38am 
I am a simple man. I see age of mythology, i press like.
Zeus 5 May, 2019 @ 4:45am 
this mod has the same pic as me lol
manlethamlet  [author] 18 Mar, 2019 @ 3:36pm 
Automata replace Longswordsmen, so they will still upgrade to Musketmen
af17317596 18 Mar, 2019 @ 2:37pm 
or is it longswordsmen?
af17317596 18 Mar, 2019 @ 2:36pm 
hmm alright but will they still upgrade to musketmen?
manlethamlet  [author] 18 Mar, 2019 @ 2:30pm 
No, only the Bireme's upgrade carries on.
af17317596 18 Mar, 2019 @ 12:05pm 
does the automaton upgrade carry to the next tier for them? for musketmen?