Torchlight II

Torchlight II

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Engineer Versatility (v.10)
   
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1 Aug, 2013 @ 2:29am
9 Aug, 2013 @ 12:52pm
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Engineer Versatility (v.10)

Description
My first mod, nice and simple. I always enjoyed using guns, but it seemed strange to me that the Engineer only used cannons. This changes it so that Blastcannon and Fusilade can be used with pistols and shotgonnes as well. It also makes Supercharge, Heavy Lifting, and Coup De Grace work with pistols and shotgonnes. I had planned on changing Sword and Board to work with pistols as well, but it appears to have already worked with them.


v.10 Fusilade got borked, I can only figure it's because I tried to change the animations. They worked when I first did it, but something else I did broke it to not even work. I changed the animations back. I think it looks a bit strange, but it at least works now.


As always, feedback is appreciated!
Popular Discussions View All (1)
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6 Mar, 2019 @ 5:54am
Permission to include in a merge?
KaptainCnucklz
18 Comments
Canopus 15 Aug, 2024 @ 4:45am 
Thanks my hero, i love the engineer class, but cannon is so weird.
SavageStan 19 Jun, 2017 @ 10:06pm 
Thanks for making this mod!
Doomward 23 May, 2017 @ 3:58pm 
Had only one minor bug happen with this mod when using a shotgonne. My character would stay stationary and be unable to move until switch to a melee weapon. The bug fixed itself when entering a new instance.
Khenal  [author] 20 May, 2017 @ 2:35am 
Thanks, that's actually really cool to be in a pack of mods :)
Michael 19 May, 2017 @ 8:04pm 
Hello @Khenal,

I just wanted you to know that I really love your mod, and I've included it in an engineering tweak pack: Engineered Engineer

Thanks for all your hard work and for everything you do!
*Yuki* 8 Nov, 2016 @ 7:39am 
Btw - you can make standalone mod for some 1st tab skills, to make em work with one-handed swords and maces. So - engineer with shield will be playable. Or, maybe, improve shield-special skills?
*Yuki* 8 Nov, 2016 @ 7:36am 
Not sure about pistols (seems OP for me), but shotgonnes... Yay, there are finnaly usefull!

But please, add some actual in-game screenshots
steffire3 7 Nov, 2016 @ 2:13am 
I thank you for making this mod and especially highlighting this very important topic about classes with skills that normally restict fun weapon combos.

It convinces me more that skills should allow more weapons since the replay value of any game is strengthened by having a larger variety of combat choices.
Khenal  [author] 9 Aug, 2013 @ 7:56pm 
I'm glad you're enjoying it! Baring bugfixes, I think I'm close to finishing this one. I want to change Blastcannon to spend charge, probably for knockback and/or slow, and then it'll be done! I'm considering doing similar things to the other classes: Making Outlander melee better, allowing the Berserker to use bows with their stuff, and even changing the Embermage to work with a melee playstyle! It'll be a while on those though, since I only feel like I know the Engineer enough to make changes just yet.
Ender 9 Aug, 2013 @ 4:48pm 
Man I am loving this mod. I quit playing T2 cuz the classes were getting a little boring and I just couldn't find a custom class I liked or that was finished but this mod makes it feel like a whole new class. keep up the great work.