Call to Arms

Call to Arms

47 ratings
Tjdagger's Player Vehicle Reinforcements
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.491 MB
16 Feb, 2019 @ 2:28pm
25 Jan, 2021 @ 2:08pm
9 Change Notes ( view )

Subscribe to download
Tjdagger's Player Vehicle Reinforcements

In 1 collection by Tjdagger
Tjdaggers SP & Co-op Experimental Maps & Mission Concepts
22 items
Description
Player Vehicle Reinforcement scripts.

If you like making maps and and want to create some basic missions to play with your friends, this mod will also be your best friend.
It will save you a bunch of time and effort giving you hassle free Vehicle reinforcements for each faction to add to your custom maps/missions.

The video showing features was done very quick with the little time I had available.

AND..... YES it is CO-OP ready.

Use "include" command to merge into your mission file.

If you don't know what I mean by "include". Head over to the Player Infantry reinforcements mod and watch the videos there. link below...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1639503896

NOTE: mod also contains some renamed reinforcement button images. This was to overcome a naming convention issue. May be updated in the future. Also some vehicle images are as yet unavailable.

Feel free to use it, just drop me a line of credit and add a link back to here.
rate it if you like it.

Check out my experimental missions if you haven't already to see what's possible...
https://steamhost.cn/steamcommunity_com/profiles/76561198017446943/myworkshopfiles/?section=collections
22 Comments
SomeRandomGamer 24 Dec, 2021 @ 9:48am 
Update
Star wars skylanders 14 Apr, 2020 @ 8:27pm 
where is the command
Wolves Hero 1 Apr, 2020 @ 2:05pm 
Out of dated, please update
RFC Rudel 17 Apr, 2019 @ 5:40pm 
for sp. modify some file values.......mision file reinforcment amount,amount and time of reinforments.........or genral game files for ammo damage,rate,range,amount.
|STE|HuntertheWolf 8 Mar, 2019 @ 1:19pm 
lol i watched your videos when i was learning i remember the bad qality mic ^_^
Tjdagger  [author] 8 Mar, 2019 @ 1:03pm 
Hi FWM|L|HuntertheWolf,
Here is a link to my video Guide File for MOWAS2 from 3 years ago. It is based in the same gem editor. Much of it is still very relevent to CTA, especially to those new to mapping and mission making.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=667217484

And, I'm not targeting most players. I'm targeting the small but growing modding community. Many of whom are on my friends list.

A similar video guide is in the plans for CTA. It will feature these "Editor Gems" mods and how to use their features to shortcut building missions.

I also have many other commitments and responsibilities. This is something I do with my downtime for my own enjoyment.
|STE|HuntertheWolf 8 Mar, 2019 @ 8:59am 
hey bud make a youtube video and dockets to help map makers i feel like making mods like this is semi counter as the map makers wont know how to fix things or design things most players dont know how to make maps because its hard to find any videos to help you with it i found out how to but it took me some time to find any help
biggles2 22 Feb, 2019 @ 6:03pm 
Needless to say experimenting with new units is far easier... how do I attack xyx location with abc.
Another bonus of cheats mod is ammo resupply. Most missions are generous with resupply. but to me its unnecessary micromanagement. Why shepherd truck after truck to where you want it when I would rather be having fun in the actual game.
Even something as basic as extra MP/CP helps the first time or two .. the next runthru you cheat less ...
Cheats give balance/enjoyment to the individuals comfort point.
My 2c anyway : )
biggles2 22 Feb, 2019 @ 6:02pm 
I think it would. Its not like people go massive on cheating every game. There is absolutely no fun in this. People cheat up to the point that makes the game fun for them, everyone has a different point. Sometimes it just depends on your mood. Most my games I max out stamina & fuel. To me these are micro management time wasters. I'll also spawn in tankies to man my captured vehicles if there isn't a specific tank crew reinforcement button, i'll replace units if the GUI response lost me an important unit rather than my tactics.
Tjdagger  [author] 22 Feb, 2019 @ 4:25pm 
Hmmm, personally I despise the idea of a cheat mod. As a mission maker I put a lot of thought, time and energy into creating a challenge for the player to work through. The idea that someone could simply cheat their way to victory doesn't sit well with me.

HOWEVER, if i was lead to believe that a cheat mod would entice some people to purchase a copy of the game, this would be reason enough for me to consider making one.