RimWorld

RimWorld

1,038 ratings
Dynamic Population
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Mod, 1.0, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.440 MB
17 Feb, 2019 @ 7:03am
20 Jun, 2024 @ 1:19am
16 Change Notes ( view )

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Dynamic Population

Description
Finer control of population settings - without editing defs!

Description

A mod that adds little sliders under 'Options - Mod Settings - Variable Population' to allow you to adjust and control the desired amounts of colonists you want in your colony.

Your hermit can now have as many friends as they like! Or like, be alone forever :0

Compatibility

This mod should be completely compatible with any other mod, and it can be used on existing save files or changed during play without any consequence!

Some mods might overwrite the storyteller's population, so, probably don't use those with this.
NOTE: This mod only influences the storyteller's values. So although with a population setting minimum of 100 a storyteller won't punish you for high population, it doesn't guarantee that it'll GIVE you 100 pawns. It will however greatly increase the chances :)

Compatibility Hack: If you do use a mod that changes population, just load up your save and adjust the settings on this mod slightly to overwrite it ;)

Forum Link[ludeon.com]
Popular Discussions View All (3)
1
16 Sep, 2023 @ 3:40am
Is the download link up to date?
alexb
0
2 Jan, 2021 @ 6:20pm
Error in 1.2, trying to use Population Intents in Debug Logging Menu.
TrickyIVIan
281 Comments
abda123 12 hours ago 
Is this compatible with 1.6?
Mumei 24 Jun @ 12:25pm 
What does the threshold for each population actually do? What should I change to remove the population cap?
Papito 18 Jun @ 1:03pm 
Will this get updated?
Evenstar 31 Dec, 2024 @ 6:13am 
@b621204 Where abouts is the option in Tweaks Galore? I have it but can't find the option to change the population limits - I'm on 1.4 if that makes any difference
Yoann 22 Nov, 2024 @ 11:07am 
Can I use different values on different saves?
pgames-food 17 Nov, 2024 @ 4:43pm 
hi veeot dragon, are you also running real ruins? (if so, i think the github page for that mod has fixed it)
irrelevantredundancy 17 Nov, 2024 @ 4:02pm 
@b621204 Note for myself: now that I have been reminded of this, don't forget in a few months, and repeat the cycle.
VeeOt_Dragon 7 Oct, 2024 @ 3:10pm 
will this be updated to function with version 1.5? mainly asking because i am trying to track down a bug that prevents a new world from being generated (the game doesn't freeze it just returns to the generation page.)
TheRageQuitter 1 Sep, 2024 @ 2:43am 
@b621204 ngl ive just spent about an hour trying to remember the name of that mod and scrolling the mod pages looking for that mod just to stumble upon your comment after giving up
Mysterius 7 Aug, 2024 @ 11:00am 
@Simmin : it's been like that for years, as far as I know.