Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Netherlands: Willem II
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
47.691 MB
21 Feb, 2019 @ 2:40am
23 Jun, 2020 @ 8:51am
3 Change Notes ( view )

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Netherlands: Willem II

In 1 collection by JFD
JFD's Civilizations and Leaders
72 items
Description
NETHERLANDS (WILLEM II)
Trait: Hollandic Arithmetic
Changing Governments restores all cities to full Loyalty. Cities at full Loyalty receive +1 Amenity based on the current Government Tier.

Agenda: Slender Billy
Remains on his guard by pursuing military alliances and by maintaining a strong standing army, and respects civilizations that do the same. Opposes those that attack his continent, especially those that also have strong standing armies.
PATCHNOTES
  • v1
  • Updated for New Frontier.
DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
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If you enjoy the work I do, you might consider buying me a coffee with the link below. My mods will always remain free and open-source, however, so entirely up to you!

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19 Comments
Muchthought 29 Dec, 2023 @ 5:56pm 
Does not appear that East Indiamen and Venetian Arsenal are working together? Am I missing something?
Superagent66 30 May, 2022 @ 4:39pm 
Was he Dutch or was he German...?
RajunCajun 10 Apr, 2022 @ 6:07pm 
ive seen a lot about swapping some text in the modinfo file, but i see nothing to swap yet he still wont show in the leader list :steamsad:
choijanggyu 2 Jun, 2021 @ 11:59pm 
Is Hollandic Arithmetic his father's trait?
I think his trait is Constitution of Parliamentary Democracy.
Cave Johnson 11 Apr, 2020 @ 7:07pm 
So, I guess I found the solution to our little dilemma here.
Turns out there are some instances in the .modinfo, where Database and Colors are swapped.
Now it works for me, I hope, you too are able to find and correct them. :)
Stephan 26 Dec, 2019 @ 3:06pm 
Is the Mod working? When i aktivate it he will not show up in Leader-List...

It worked some months ago... Greetings an thx!
circa survival 21 Oct, 2019 @ 3:45pm 
It's grand that now there is a male dutch leader for civilization six danke!
peter the wandere 12 Oct, 2019 @ 2:43pm 
can you placed Polder on hills and Flat lands to replace fram for the Netherlands? please
thesemmajoor 5 Oct, 2019 @ 6:53am 
how can i fix that all the mods are working with gs?
TrappedSettler 13 Sep, 2019 @ 7:02pm 
@MasterTouan UpdateDatabase and UpdateColors are swapped in the .modinfo file