Besiege

Besiege

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Larry lumber [Drae'd]
   
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Types: Levels
File Size
Posted
Updated
1.074 MB
21 Feb, 2019 @ 10:05am
4 Mar, 2019 @ 2:46am
4 Change Notes ( view )

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Larry lumber [Drae'd]

Description
PLAY IN 50% AND PLAYLIST MODE

Introduction

Over the course of the past 2,5 weeks I've been devoted to this project. I spent over 15 hours building & testing it. There are +/- 150 triggers, all necessary to make this work. Basically, this is a physics engine in a physics game. One really big issue during this project was lagg; for funz, try to play in 200%. Luckily I found a solution to this. I doubled the movement speed, and set the timescale to 50%, this somehow imrpoves fps significantly. The only con to this is that the trigger accuracy is decreased by 100%, therefore most of the time you'll be floating above the ground a bit.


Controls

T = Jump
H = go right
F = go left
X = smash axe
1 = game camera
2 = logic camera
You can walljump by jumping again when next to a wall.

Console commands;

Del+1 = Manual reset
Del+2 = Reset control trigger (often isnt the solution, but it's worth an attempt)
Del+3 = Activate level animations
Del+4 = Deactivate level animations (give performance boost)
Del+5 = Reset camera (for if your camera fell off after reset, this often happens when you lagg a lot)


Challenges

Finally, I wanted to tell you this map is made with challenges in mind, i've listed some for you.

Enviormentalist | Dont destroy any trees | Easy
Right all day | Never press left | Normal
100% (inspired by Ross Plavsic) | Play at 100% game speed | Hard
F*ck the enviorment | Destroy all trees | Insane

Platinum - 00:21:00 prove its possible
Gold - 00:23:00
Zilver - 00:30:00
Bronze - 00:40:00


Speedrunning

Leaderboard - Rules: between 49% and 51% timescale, no mods to the map. A screenshot is required as proof.

Mr. EnzaDaVinci | Screenshot | 00:29:96

Update log

Update 1:
Fixed minor visual glitch that caused leaves of the tree to slowly fly to the left while in animated state.

Update 2:
Fixed a major visual glitch causing invisible blocks
13 Comments
Casper  [author] 27 Feb, 2019 @ 6:03am 
@Ross Plavsic, hlad to hear you enjoyed it! Thiygh I still want to note you can chip down the house at the end, which was meant to be the end.
Ross P. 27 Feb, 2019 @ 1:56am 
I really enjoyed this classic style platformer! The technical aspect is well done, too, with only a couple minor glitches. The tree with bushes all around it was sooo hard, but after many tries, I finally made it! (I even went at 100% speed.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668070091
lamar245 26 Feb, 2019 @ 6:09pm 
you made a 2d platforming game INSIDE A 3D SIEGE ENGINE MAKING GAME?!?!
Lorexza Davinci ExrenzoAparatzi 26 Feb, 2019 @ 3:52pm 
=D Thanks man!:steamhappy:
Casper  [author] 23 Feb, 2019 @ 12:10pm 
@Mr. Enzadavinci, Yeah, I found the screenshot and added to the description , no worries ;D
Lorexza Davinci ExrenzoAparatzi 23 Feb, 2019 @ 11:11am 
Well...I did do the speedrun. So...you might want to check my shared screenshots out.
Lars? 23 Feb, 2019 @ 4:27am 
LIKE=MORE
Casper  [author] 23 Feb, 2019 @ 1:55am 
@manabi A walljump allows you to jump again when next to a wall, its a fairly common mechanic in platformer games, but ill add it to the description.
BiBi 23 Feb, 2019 @ 1:34am 
I suggust to tell how to do a walljump.
Casper  [author] 22 Feb, 2019 @ 11:34pm 
Nedt time please add a libknk to the screenshot to your conment, thanks for playimg that map though.