Space Engineers

Space Engineers

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Guardians of the Galaxy MILANO MKII
   
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Type: Blueprint
File Size
Posted
Updated
4.974 MB
22 Feb, 2019 @ 12:29pm
26 Apr, 2019 @ 9:51am
6 Change Notes ( view )

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Guardians of the Galaxy MILANO MKII

Description
After the huge Success of my first "MILANO" from the movie Guardians of the Galaxy this is my second attempt in building this iconic ship. Let's call it "MILANO MK II". The old one had some issues due to a lack of manuverability, so i tried improving this using some modded thrusters from the community. In my opinion this is somewhat more accurate especially regarding the interior design.

I hope you enjoy it.
As usually i wanted to use as little Mods as possible.


>> HINTS <<
I configured the middle Flight-Seat with all the necessary Controls. Feel free to configure the other seats as you like!
Do NOT fire the Gatlings (Control Button 2) while the Pistons are moving (Control Button 1). Else you will regret it! =)


>> DETAILS <<
Name: MILANO MKII
Weapons: 2x6 Gatlings, 4 Rocket Launchers, 1 Interior Turret
Block Type: Light and some Heavy (Big Blocks)
Rotors used: yes
Pistons used: yes
Engines used: Ion and Hydrogen
Rooms: 5 (Airtight)


>> INCLUDES <<
11 Batteries
1 Jump Drive
1+2 Oxygen Generators
9 Oxygen Tanks
1 Hydrogen Tank
18 Small Cargo Containers
1 Large Reactor
18 Small Reactors
1 Assembler (+ Upgrade Modules)
1 Arc Furnace
1 Medical Bay
4 Cryo Chambers


>> SCRIPTS <<
MMaster’s Automatic LCDs 2
Whip's Rotor Thruster Manager
Whip's Auto Door and Airlock Script


>> MODS <<
S - Milano Thruster - DX11
S - Modular Thruster - DX11
Slope LCD Panels Mod Pack(DX11)
Small Ship Window Pack
Transparent Displays - See-through LCDs!


Thanks to everyone who made this fun experience possible!


Known issues:
Sometimes the Spaceship descends in atmospheric when using spacebar. In that case forward motion for lift-off helps. Keep that in mind when choosing a landing site.


14 Comments
N3GAN 29 Sep, 2020 @ 7:06pm 
Its to heavy, in survival, it wont run lol, dk about creative but yea, it needs much much much more power
HrvyWllbngr  [author] 13 Aug, 2020 @ 8:05am 
There is a door at the bottom of the ship.
LazerBadger 1 Jun, 2020 @ 12:36am 
I just started playing S.E., how do I get inside the Milano?
ziyhad 13 Aug, 2019 @ 6:56pm 
Just subscribed and the ship's aesthetic is awesome. I haven't flown it yet but I could see myself and crew escaping the Kyln and heading nowhere. I hope space engineers gets rid of all rotor and piston problems someday. I've seen some of the other posts so flying it might be different. I still think this ship is crazy awesome. Thanks for sharing!
Zephrax 29 Apr, 2019 @ 2:13pm 
Oh nice, lookin' good!
HrvyWllbngr  [author] 29 Apr, 2019 @ 1:41pm 
Thanks! =)
WelshTurtle 29 Apr, 2019 @ 11:58am 
Amazing
HrvyWllbngr  [author] 26 Apr, 2019 @ 9:56am 
Happy to hear that you like it!
I guess i fixed most of the problems. Although some rotors still seem to be more sensitive than before. And it seems like the gyroscopes lost some power... the ship was way more maneuverable when i uploaded it the first time. I got to look into that some other time.=)
Professor Brian ♥♥♥♥ 23 Apr, 2019 @ 5:38am 
No worries, and thanks for putting the time and effort into this and sharing it with us!
HrvyWllbngr  [author] 14 Apr, 2019 @ 8:23am 
i am going to look into it. Maybe an update messed with the build. Thanks for the hint!