Sid Meier's Civilization VI

Sid Meier's Civilization VI

33 ratings
Better Visual Notifications +
   
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Type: Mod
Mod: UI
File Size
Posted
Updated
32.927 MB
22 Feb, 2019 @ 2:46pm
16 Jun, 2019 @ 3:27pm
10 Change Notes ( view )

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Better Visual Notifications +

Description
NOT WORKING on current game version, don't use!
This mod is not maintained, so there might be issues with newer versions of civ6 or GS.


Better visual Notifications with ingame settings.
Might be incompatible to many UI mods, if they do not use the UI Framework (see needed objects on the right)

If you have compatibility problems, try the version without ingame settings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1528566619

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Based on "Hellblazers notifications" mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1304210829

Improved Notifications
Notifications will slide down the right hand side of the screen and are more visually defined. Includes past deal ended, barbarian camps, new population, goodyhut reward, reminder of free policy and several more new notifications (no borders notification).

I fixed several small bugs and reduced the mod to "NotificationsSlide + Better Icons"-only. So no other UI changes, to make it easier to maintain and bugfree. Also added ability to delete all notifications of a kind with help of middle mouse click. Made R&F and GS compatible, and added some new notifications.


Compatibility:
Is incompatible to most UI mods, if they do not use the UI Framework. But you can still try it and report back, which mods are compatible though. Also incompatible to mods that alter either NotificationPanel.lua or InGame.xml. For a more compatible version to many (not all) UI mods, try this version without ingame settings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1528566619


Customization:
You can use ingame settings (located over the minimap) to enable/disable notifications to your liking. Tell me if you miss an option.

Translation:
English and German.
If you want to translate the mod to your language, open the UI_Text.sql file, translate it and send it to me (eg. upload to pastebin)

Gathering Storm:
I don't own GS yet, yo I can not test it. I'm sure it works mostly but there might be some unknown strings/notifications that are not properly shown. Please report them and as much information from GS files you can add.

Credits:
- Hellblazer for the whole slide notifications framework and alot of icons.
- user DB for change of Affects Saved Games from Yes, to No.
- CasinoX for helping me fixing bugs in GS game version
Popular Discussions View All (1)
2
7 Apr, 2019 @ 10:35am
Bugs/Missing strings
Serp
36 Comments
time_please 13 Jan, 2021 @ 1:31pm 
Loved this mod before it stopped getting updated. If you play with it now you're UI will eventualy dissapear and you need to disable the mod. Does anyone know of a similar up-to-date mod that takes the Civ 5 notification system and adds it to Civ 6?
leszek.j966 8 Jun, 2020 @ 1:40am 
This mod conflicts with the modem: 'Bear's Mods - Religious Overhaul', when both are enabled you cannot choose beliefs. Which blocks further play.
Serp  [author] 24 May, 2020 @ 12:46am 
@Remlap1223:
yes I dont maintain this mod anymore. Also the civ6 notification icons were improved by the devs after I recreated this mod, so I don't need this mod anymore myself.
Remlap1223 23 May, 2020 @ 4:32pm 
So, this is really good, it's way better than vanilla, especially since I've got the Civ V skin on. However, there are a couple of weird ones like Buttresses that don't work. But it doesn't break the game, which is impressive since this hasn't been updated in a while.
Serp  [author] 17 Aug, 2019 @ 1:31am 
Was this always the case or after a specific game update?
Do you have both versions of this mod (the + and non +) active at the same time?
If not, try the non plus version and report if the same happens there too.
Eunomiac 16 Aug, 2019 @ 9:47pm 
I'm getting double notifications --- each notification bubble appears twice. Any idea why this might be happening? (Let me know if you need my mod list or any other information; I'm not sure what to provide to you here!)
weregamer 16 Jun, 2019 @ 4:58pm 
Oh good, thanks!
Serp  [author] 16 Jun, 2019 @ 3:29pm 
restored the UI settings, thanks the the "restore previous version" option from steam workshop :)
Serp  [author] 16 Jun, 2019 @ 3:02pm 
@weregamer:
You are right, I just checked the files. I accidently used the wrong file, the file from the mod without UI.... I fear I don't have a backup of it... I will rewrite the settings tomorrow and upload it.
weregamer 16 Jun, 2019 @ 11:39am 
When I first installed the mod, the in-game UI panel had about a dozen options, individually controlling each notification type - pop growth, barbarian spotted, civic boost, tech boost, etc.

Those are all gone, leaving only four options plus the toggle to restore the original notification icons. Importantly, I can still re-enable the original popups for tech finished and civic finished, which I actually like (and without the latter I often miss the chance to change civic cards).