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For example, if you have a mod at the bottom that adds 10 damage to a skill, and a mod at the top that adds 5 damage to that same skill, the mod at the top will overwrite the mod under it, so you'd add 5 damage to that skill.
You want the mods at the top to be any mods that make big changes. Also, if a character pallete mod is being overwritten by another mod, you can move the one being overwritten above the other mod in the order to have it use that pallete instead. Ex, mod 1 adds pallete in slot 5, mod 2 adds pallete in slot 5 as well, you can put mod 2 above mod 1 to use mod 2's pallette instead of mod 1's.