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I would recommend to get your problem into a forum, comments are not the best place for it
{
id = "vehicle/waggon/kesselwagen_1950_lod0_bogie.grp",
transf = {
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -4.8255, 0, 0, 1,
},
type = "GROUP",
},
materials = { "some_material.mtl", },
mesh = "some_mesh.msh",
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, },
},
counts as one. So if you have 3 blocks of that and then the end signal, the id of the signal is 4 and you write backForwardParts = { 4 },
If you have 10 blocks and then the signal the id you need is 11... and so on
railVehicle = {
topSpeed = 160,
weight = 18,
configs = {
axles = { "vehicle/waggon/hbi1/lod_0_w1.msh" },
backForwardParts = { 12 },
backBackwardParts = { 13 },
},
soundSet = "waggon_freight_modern"
},
But somehow it seems to do nothing. I have tried all sorts of numbers for { XX }, but always with the same result, the end signals stay visible. I have looked at the code you used for the DRG/DB Chalk Bucket Car mod, but I am unable to find the problem. Do you have any suggestions?