Kenshi
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NWDM Remove Triangle Bandit
   
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24 Feb, 2019 @ 2:36pm
22 Mar, 2019 @ 7:03am
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NWDM Remove Triangle Bandit

Description
This MOD is a MOD that removes Triangle Bandit from New Weapons Dissemination Mod.

Triangle Weapons will not disappear.

In order to erase as if nothing happened, it may be necessary to import it.

I'm sorry for the mishap.

29 Comments
MbaBey 3 Jul @ 5:43am 
Triangle bandits are a non-canon bandit group consisting of "unreasonably strong" guys who are unnecessarily powerful, only feeding the shek side of your mind, but in return, preventing you from diving into the story of the game. Personally, in its early levels, I think the triangle bandit group is enough for everyone, there was no need for the other two, especially the last one, which consists of Cat-lons and Bugmasters each.


REMOVE :)
kayser195 17 May @ 3:28pm 
these dudes are the worst, they are on the few places of kenshi where you are supposed to be somewhat safe, they have huge stats, MK3 weapons, attack on sight, and are really dumb as a concept, like what are they? a group of evil pitagoras followers? great mod
Double Jesus 25 Apr @ 11:27am 
it's not their massive numbers equaling or surpassing the largest factions in the game, it's not their super OP stats, it's all of that combined with them wielding Mk3 weapons

I did really enjoy the Triangle 3rd fight even though I knew of this mod already, but now I'm finished lol they imprison my guys in peelers too fucking fast and there are thousands of them. Thanks for the challenge
ailem 24 Mar @ 7:37pm 
Was fairly accepting the triangle's, until First never spawned ever and Third spawned on me while i was mawing savant in a peeler, had the misfortune of looking at another town and they killed my thirty dudes who had just whipped skin HQ, by spawning a bunch of bugmaster's equal on my half-dead top team and just killed them all. That's the moment i say stop lol.
muntingfreak 11 Mar @ 7:54pm 
Is it just me or does it not work for me? i am still getting raided by these triangle guys
bondrewd 10 Jul, 2024 @ 3:19pm 
had to put it since it conflincts heavely with Ouroborous empire mod. as well as luxury-grade.
I actually love the idea of triangle bandits as of enemies even though they incredibly tough.:cactusrum:
Nemús 7 Jul, 2024 @ 8:27pm 
I am here beacuse the boss triangle first wasn´t taken the dust king tower, but their thugs attack my base since the king was defeated
misha 25 Apr, 2024 @ 9:38am 
Thank you!
Bog 16 Feb, 2024 @ 3:11am 
I'll be honest, I don't mind them EXCEPT for triangle third.
Him being in the skin house is way too early compared to his power level. He should be in the deadlands or in the southern hive base or in the Bugmaster's temple, NOT where Savant is.
MapleEsq 8 Jan, 2024 @ 4:22pm 
Didn't think much about them, I imported my save to try and reset the Dust King tower, and instantly had my base swarmed and wiped by these dudes with 60+ in all attack stats in the border zone. Cool idea for npcs but they definitely need to be toned down, or locked to the outer/isolated and difficult regions of the map.