Kenshi
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Kenshi Biome Resources Improvement
   
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24 Feb, 2019 @ 6:54pm
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Kenshi Biome Resources Improvement

Description
Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discordapp.com] We're always welcome to new faces. :)

This mod improves the resources of certain biomes to make base building more viable in certain locations. For example Berserker's Country no longer has 10% copper and iron making it useless as a base location.

This mod is meant to be balanced and is not to make the game incredibly easy however certain areas have received buffs to their resources to fit how the region looks.

Read the changelog for details on exactly what I have changed in which biomes.

As with all my mods feel free to suggest ways you think it could be improved or bugs. Again this mod is designed to be balanced but make more areas viable to the player for base building!


CHANGES MADE


Berserker's Country
10% Copper and Iron buffed to 60%
stone also buffed so it actually exists
Water available very close to sea/lakes
No fertility changes (you will require hydroponics)

Dreg
Copper buffed from 10% to 50%
Iron buffed from 50% to 70%
stone buffed to levels found in Border Zone
Water now exists
fertility now exists, 100% arid 10% green.

Flat's Lagoon
water multiplier buffed from 0.5 to 0.8
Fertility buffed from 50% Arid to 70% Arid and 30% Green
Stone given slight buff.

Cheater's Run
Stone now exists.

Purple Sands
Copper buffed from 10% to 80%
Iron buffed from 10% to 90%
Stone goes from not existing to roughly Border Zone levels
Still no farming

Shrieking Forest And Hidden Forest
Fertility and water Max altitude increased to better represent how the area looks.

Okran's Valley
Now has same fertility and resources as Okran's Gulf.

Unnamed zone east of Okran's Shield and below Skimmers
Given same fertility and resources as Grey Desert

Rebirth
Given same fertility and resources as Okran's Gulf

UPDATE: I haven't worked on this for some time, health and real life very much got in the way. Me and my partner are struggling right now, so if you've enjoyed this mod and feel like it's worth even a small amount please feel free to donate here https://ko-fi.com/rustledjimm everything is appreciated to help us get back on our feet and I can start making mods again.

Also check out some of my other mods on my workshop page here
11 Comments
Vaarelsauce 17 Apr, 2022 @ 12:36pm 
does this mod still work for the latest version?
不穿裤子的骷髅 30 Jul, 2019 @ 3:40am 
Okran's PRIDE,copper 20%,Copper is distributed in the Holy farm, near the Holy mine, which makes it impossible for me to start.I hope it's not so paranoid here.


原版的奥克兰之傲的铜矿成分只有20%,而且很靠近圣国的农场和矿场,这让我的基地无处可建。
RustledJimm  [author] 6 Apr, 2019 @ 8:59am 
After some testing I've discovered how to manipulate node spawns. Hopefully I can update and help with issues of infrequent node spawns in certain biomes such as southern wetlands.

Again this is just meant to make certain regions more interesting or more viable for settlement but not meant to be OP so I'll have to find a balance.
ZoraergazU 26 Mar, 2019 @ 3:44pm 
south wetlands is surprisingly empty with everything,
the thing is that place could host some good stuff but it decided not to. you can tell because that place has nodes but surprisingly its empty as hell
RustledJimm  [author] 25 Mar, 2019 @ 6:55pm 
From my own testing you should not need to import. however you may have to reload the area (leave and come back).
Kataphrakt 24 Mar, 2019 @ 8:02am 
it felt so weird learning dreg was such a barren wasteland with practically no fertility. This mod is a lifesaver! One question tho do i need to import in order to use this?
ZoraergazU 3 Mar, 2019 @ 2:28pm 
hey, can you do something about the south wetlands?
there deffinelly some iron and copper lying around but therese thing is marked as unclickable in that area
Tovias 25 Feb, 2019 @ 6:24pm 
Nice, the hidden forest being dead was so weird.
RustledJimm  [author] 25 Feb, 2019 @ 5:24pm 
@Gniloe Aloe There are a few small areas also labelled NONE however there are two different types of NONE within the game files. It gets confusing yes. The two largest areas are the bit by Iron Valleys and another bit by Howler's Beach/Heng. I changed the one that affects the area east of Okran's Shield.


@Tarsis Indeed, I saw some great base locations in Berserker's Country and was frustrated it was 10% copper AND iron everywhere as well as no farming. So I gave it some resources of copper and iron so you can at least get basic resources. Water might be a bit harder to find though!
Tarsis 25 Feb, 2019 @ 3:40pm 
Just enough improvement so you could build a viable base in new places? Yes, I think I will!