Sid Meier's Civilization V

Sid Meier's Civilization V

27 ratings
Civ5 BNW Extra Spies
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.972 KB
4 Aug, 2013 @ 9:36am
26 Oct, 2013 @ 10:17am
2 Change Notes ( view )

Subscribe to download
Civ5 BNW Extra Spies

In 1 collection by CookieMagic
Cookie's fixes & improvements to Civ5 BNW
10 items
Description
With spies taking on a new role as diplomats, it is hard to play the epsionage game with just 1 spy per era. This mod will give more spies to interact with.

HOW TO INSTALL:
Copy and paste CIV5Eras.xml from my mod into C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v\assets\DLC\Expansion2\Gameplay\XML\GameInfo


Since there are 10 spies names for each civ, and England gets 1 extra spy, and National Intelligence Agency gives you 1 extra spy, the normal maximum amount you could get is 8.

Renaissance: 1
Industrial: 1
Modern: 2
Atomic: 2
Future: 2
33 Comments
Nocheese4u 16 Jun, 2016 @ 5:25pm 
Here's a 2016 update. It doesn't seem to be working, it's active in my mods though.
MrGrumpsman 25 Aug, 2015 @ 5:18pm 
random question, but where do I go to mod the spies per civ anyways? Not expecting a perfect answer or any at all just wondering.
axatoramus 15 Aug, 2015 @ 2:42pm 
any issues?
axatoramus 6 Aug, 2015 @ 10:56am 
Sooooo..... its just subscribe and the mod will work?
Juggernaut808 23 Jul, 2015 @ 5:22am 
Where are the files downloaded to?
Techpriest Enginseer 31 Jan, 2015 @ 12:29pm 
@Zacarias, the only reasons your spies are named that because the game couldn't determine a name for your Korean civilization(a bug maybe?). Don't fret because they can still do the same thing regardless of their names.
sheasn11 1 Jan, 2015 @ 4:25pm 
I have subscribed an I don't have a download option. Little help please.
Zack 7 Jun, 2014 @ 2:50am 
In my current game, my spies are named Na and Na. I am playing as the Korean civilization.
jonemirant 14 Dec, 2013 @ 9:20am 
@Thadian, same thing happen to me, I was unable to move spies.
Sol 26 Oct, 2013 @ 8:42pm 
H-Man:

That would probably require coding the .dll.

I am not sure "where" or "how" to tell the game to add the newly named spies to the game. You can put new names on the list itself, but you also have to put more "slots" on the menu on the espionage screen, and find a way to tell the game to "register" these extra spies.

I imagine it would be similar to a mod that lets you use 50 Civ's on a giant map. Now, if I am wrong, that would be great.