Sid Meier's Civilization V

Sid Meier's Civilization V

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Civ5 BNW Extra Spies
   
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3.972 KB
4. aug. 2013 kl. 9.36
26. okt. 2013 kl. 10.17
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Civ5 BNW Extra Spies

I 1 samling av CookieMagic
Cookie's fixes & improvements to Civ5 BNW
10 gjenstander
Beskrivelse
With spies taking on a new role as diplomats, it is hard to play the epsionage game with just 1 spy per era. This mod will give more spies to interact with.

HOW TO INSTALL:
Copy and paste CIV5Eras.xml from my mod into C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v\assets\DLC\Expansion2\Gameplay\XML\GameInfo


Since there are 10 spies names for each civ, and England gets 1 extra spy, and National Intelligence Agency gives you 1 extra spy, the normal maximum amount you could get is 8.

Renaissance: 1
Industrial: 1
Modern: 2
Atomic: 2
Future: 2
33 kommentarer
Nocheese4u 16. juni 2016 kl. 17.25 
Here's a 2016 update. It doesn't seem to be working, it's active in my mods though.
MrGrumpsman 25. aug. 2015 kl. 17.18 
random question, but where do I go to mod the spies per civ anyways? Not expecting a perfect answer or any at all just wondering.
axatoramus 15. aug. 2015 kl. 14.42 
any issues?
axatoramus 6. aug. 2015 kl. 10.56 
Sooooo..... its just subscribe and the mod will work?
Juggernaut808 23. juli 2015 kl. 5.22 
Where are the files downloaded to?
Techpriest Enginseer 31. jan. 2015 kl. 12.29 
@Zacarias, the only reasons your spies are named that because the game couldn't determine a name for your Korean civilization(a bug maybe?). Don't fret because they can still do the same thing regardless of their names.
sheasn11 1. jan. 2015 kl. 16.25 
I have subscribed an I don't have a download option. Little help please.
Zack 7. juni 2014 kl. 2.50 
In my current game, my spies are named Na and Na. I am playing as the Korean civilization.
jonemirant 14. des. 2013 kl. 9.20 
@Thadian, same thing happen to me, I was unable to move spies.
Sol 26. okt. 2013 kl. 20.42 
H-Man:

That would probably require coding the .dll.

I am not sure "where" or "how" to tell the game to add the newly named spies to the game. You can put new names on the list itself, but you also have to put more "slots" on the menu on the espionage screen, and find a way to tell the game to "register" these extra spies.

I imagine it would be similar to a mod that lets you use 50 Civ's on a giant map. Now, if I am wrong, that would be great.