Sid Meier's Civilization V

Sid Meier's Civilization V

Оценок: 27
Civ5 BNW Extra Spies
   
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4 авг. 2013 г. в 9:36
26 окт. 2013 г. в 10:17
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Civ5 BNW Extra Spies

В 1 коллекции, созданной CookieMagic
Cookie's fixes & improvements to Civ5 BNW
Предметов: 10
Описание
With spies taking on a new role as diplomats, it is hard to play the epsionage game with just 1 spy per era. This mod will give more spies to interact with.

HOW TO INSTALL:
Copy and paste CIV5Eras.xml from my mod into C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v\assets\DLC\Expansion2\Gameplay\XML\GameInfo


Since there are 10 spies names for each civ, and England gets 1 extra spy, and National Intelligence Agency gives you 1 extra spy, the normal maximum amount you could get is 8.

Renaissance: 1
Industrial: 1
Modern: 2
Atomic: 2
Future: 2
Комментариев: 33
Nocheese4u 16 июн. 2016 г. в 17:25 
Here's a 2016 update. It doesn't seem to be working, it's active in my mods though.
MrGrumpsman 25 авг. 2015 г. в 17:18 
random question, but where do I go to mod the spies per civ anyways? Not expecting a perfect answer or any at all just wondering.
axatoramus 15 авг. 2015 г. в 14:42 
any issues?
axatoramus 6 авг. 2015 г. в 10:56 
Sooooo..... its just subscribe and the mod will work?
Juggernaut808 23 июл. 2015 г. в 5:22 
Where are the files downloaded to?
Techpriest Enginseer 31 янв. 2015 г. в 12:29 
@Zacarias, the only reasons your spies are named that because the game couldn't determine a name for your Korean civilization(a bug maybe?). Don't fret because they can still do the same thing regardless of their names.
sheasn11 1 янв. 2015 г. в 16:25 
I have subscribed an I don't have a download option. Little help please.
Zack 7 июн. 2014 г. в 2:50 
In my current game, my spies are named Na and Na. I am playing as the Korean civilization.
jonemirant 14 дек. 2013 г. в 9:20 
@Thadian, same thing happen to me, I was unable to move spies.
Sol 26 окт. 2013 г. в 20:42 
H-Man:

That would probably require coding the .dll.

I am not sure "where" or "how" to tell the game to add the newly named spies to the game. You can put new names on the list itself, but you also have to put more "slots" on the menu on the espionage screen, and find a way to tell the game to "register" these extra spies.

I imagine it would be similar to a mod that lets you use 50 Civ's on a giant map. Now, if I am wrong, that would be great.