Sid Meier's Civilization V

Sid Meier's Civilization V

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Civ5 BNW Extra Spies
   
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4 AGO 2013 a las 9:36
26 OCT 2013 a las 10:17
2 notas sobre cambios ( ver )

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Civ5 BNW Extra Spies

En 1 colección creada por CookieMagic
Cookie's fixes & improvements to Civ5 BNW
10 artículos
Descripción
With spies taking on a new role as diplomats, it is hard to play the epsionage game with just 1 spy per era. This mod will give more spies to interact with.

HOW TO INSTALL:
Copy and paste CIV5Eras.xml from my mod into C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v\assets\DLC\Expansion2\Gameplay\XML\GameInfo


Since there are 10 spies names for each civ, and England gets 1 extra spy, and National Intelligence Agency gives you 1 extra spy, the normal maximum amount you could get is 8.

Renaissance: 1
Industrial: 1
Modern: 2
Atomic: 2
Future: 2
33 comentarios
Nocheese4u 16 JUN 2016 a las 17:25 
Here's a 2016 update. It doesn't seem to be working, it's active in my mods though.
MrGrumpsman 25 AGO 2015 a las 17:18 
random question, but where do I go to mod the spies per civ anyways? Not expecting a perfect answer or any at all just wondering.
axatoramus 15 AGO 2015 a las 14:42 
any issues?
axatoramus 6 AGO 2015 a las 10:56 
Sooooo..... its just subscribe and the mod will work?
Juggernaut808 23 JUL 2015 a las 5:22 
Where are the files downloaded to?
Techpriest Enginseer 31 ENE 2015 a las 12:29 
@Zacarias, the only reasons your spies are named that because the game couldn't determine a name for your Korean civilization(a bug maybe?). Don't fret because they can still do the same thing regardless of their names.
sheasn11 1 ENE 2015 a las 16:25 
I have subscribed an I don't have a download option. Little help please.
Zack 7 JUN 2014 a las 2:50 
In my current game, my spies are named Na and Na. I am playing as the Korean civilization.
jonemirant 14 DIC 2013 a las 9:20 
@Thadian, same thing happen to me, I was unable to move spies.
Sol 26 OCT 2013 a las 20:42 
H-Man:

That would probably require coding the .dll.

I am not sure "where" or "how" to tell the game to add the newly named spies to the game. You can put new names on the list itself, but you also have to put more "slots" on the menu on the espionage screen, and find a way to tell the game to "register" these extra spies.

I imagine it would be similar to a mod that lets you use 50 Civ's on a giant map. Now, if I am wrong, that would be great.