From The Depths

From The Depths

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Armstrong Dreadnaught
   
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1.577 MB
26 Feb, 2019 @ 4:21pm
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Armstrong Dreadnaught

In 1 collection by Trekki
Trekker's S1 Tech
21 items
Description
A powerful vessel designed to take on entire fleets in Neter's waters without much support.
It has an answer to nearly everything, although it's true combat capabilities are as of yet unknown.

I call this a dreadnaught, but others might consider this a battleship. It is kind of subjective, I know. Just how I personally define things.

The ship is designed with:

Weapons:
-4 Triple barrel main railgun batteries; 2 HE/Frag and 1 Disruptor barrel.
-4 Six barrel shotguns; Timed fuse frag rounds
-2 Graviton railguns.
-4 Torpedo launchers; HE
-1 Anti torpedo system; Small missile interceptors.
-1 Swiveling AA laser; 4Q
-1 Javelin style missile system; Small Frag/EMP missiles.

Defenses:
-Two layers of metal deck plating, one layer of metal with two layers of alloy backing for side armor. All armor is crosshatched to maintain structural integrity even after being blown apart.
-Citadel style armor scheme for the hull.
-Directional style armor scheme for the turrets.
-Segmented trickle-charging LAMS nodes.
-Triple shields with two layers that are laser-reactive (that switch to laser absorb when it gets hit by a laser).

Propulsion:
-Reaches speeds up to 24 meters per second; With AI control it is closer to 19 meters per second.
-Steering involves a combination of large ship rudders and a significant amount of turning thrusters.
-It maintains floatation though a PID system (because it is bouyancy negative) made more efficient with airpumps.

Misc:
-Can store around 1,080,000 resource storage, enough to reproduce itself.
-Capable of construction.
-Uses repair bots. (They can be found in the casing for the swiveling laser mount.)
-Capable of gathering resources.
-Has an efficient mode outside of combat that significantly reduces it's footprint when not fighting.
-This iteration does lack the capacity to refine fuel currently.
4 Comments
GoddessGaming1520 14 Jan @ 10:08pm 
nice ship i added you cause i have some question for you
Trekki  [author] 1 Mar, 2019 @ 6:51pm 
Yeah, I feel like adding more armor is going to be a priority when I retrofit it eventually. I have a collection of other craft I use in my campaign.
RandomNOOBY 28 Feb, 2019 @ 5:34pm 
Nice sledghammer. care to make a midgame affordable one. no superstructure makes this a real All Guns beast. Its only obvious weakness I could find was low to average armour for an endgame unit
NTSFMagellan 28 Feb, 2019 @ 1:59pm 
Welp Im gonna see If I can give it a BB superstructure.