Shadowrun Returns

Shadowrun Returns

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Cybertech
   
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Contains: Data Only
Tags: Seattle
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445.547 KB
4 Aug, 2013 @ 10:40pm
8 Sep, 2013 @ 7:12pm
8 Change Notes ( view )

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Cybertech

Description

This is an attempt to add things I felt were missing and fix some issues I had with existing cyberware. My goal is to add things I missed (and still miss) from the pnp game with a much more pnp feel. I have been pulling things from Cybertech and Shadowtech, mostly. I have tried to include descriptions/flavor text based on the data and “ads” in those books. Everything is cooked and should be ready to go for using with DMS or any other cooked contentpack.

Bioware (functions as cyberware, read the "change notes" tab for more info) in this pack:

•Adrenal Pump I -1 Essence, ¥6000 (+1 Quickness, +2 Strength, +Willpower, +1 Move for 3 rounds at the cost of 2 HP per round)
•Adrenal Pump II -1.5 Essence ¥9000 (+2 Quickness +4 Strength, +2 Willpower, +2 Move for 4 rounds at the cost of 3 HP per round)
•Chemical Glands (Fist) -.3 Essence ¥4000 (on-use melee that does base 10 damage with an additional 5 damage for two rounds on a 2 round cooldown)
•Chemical Glands and Toxin Exhaler -.5 Essence ¥6000(on-use that hits targets in an area for 15 damage and an additional 5 damage for 2 rounds on a 5 round cooldown)
•Mnemonic Enhancer (Biotech I) +1 Biotech, -.2 Essence ¥1000
•Mnemonic Enhancer (Biotech II) +2 Biotech, -.4 Essence ¥2000
•Mnemonic Enhancer (Biotech III) +3 Biotech, -.6 Essence ¥3000
•Mnemonic Enhancer (Decking I) +1 Decking, -.2 Essence ¥1000
•Mnemonic Enhancer (Decking II) +2 Decking, -.4 Essence ¥2000
•Mnemonic Enhancer (Decking III) +3 Decking, -.6 Essence ¥3000
•Mnemonic Enhancer (Drone Control I) +1 Drone Control, -.2 Essence ¥1000
•Mnemonic Enhancer (Drone Control II) +2 Drone Control, -.4 Essence ¥2000
•Mnemonic Enhancer (Drone Control III) +3 Drone Control, -.6 Essence ¥3000
•Muscle Augmentation I +1 Strength, -.2 Essence ¥1100
•Muscle Augmentation II +2 Strength, -.4 Essence ¥2000
•Muscle Toner I +1 Quickness, -.2 Essence ¥1100
•Muscle Toner II +2 Quickness, -.4 Essence ¥2000
•Orthoskin I +1 Armor, -.2 Essence ¥2000
•Orthoskin II +2 Armor, -.5 Essence, ¥3500
•OrthoSkin III (Dragonhide) +3 Armor, +1 Body -1 Essence ¥6000
•Reflex Recorder (Close Combat I) +1 Close Combat, -.2 Essence ¥1000
•Reflex Recorder (Close Combat II) +2 Close Combat, -.4 Essence ¥2000
•Reflex Recorder (Close Combat III) +3 Close Combat, -.6 Essence ¥3000
•Reflex Recorder (Ranged Combat I) +1 Ranged Combat, -.2 Essence ¥1000
•Reflex Recorder (Ranged Combat II) +2 Ranged Combat, -.4 Essence ¥2000
•Reflex Recorder (Ranged Combat III) +3 Ranged Combat, -.6 Essence ¥3000
•Synaptic Accelerator -.4 Essence ¥6500 (On-use +1 AP for 5 rounds on 5 round cooldown . . . costs no AP to use)
•Synaptic Accelerator II -1 Essence, ¥10000 (On-use +2AP and +2 Dodge for 5 rounds on 5 round cooldown . . . costs no AP to use)
•Enhanced Articulation +1 Dodge, -.2 Essence, ¥1500
•Yamatetsu Brute Force +2 Strength, +3 Close Combat, -.85 Essence, ¥5000
•Universal Omnitech Survival Suite +3 Armor, +1 Body, -1.4 Essence, ¥9000 (On-use heal for 15 damage and an extra 5 for 4 rounds on an 8 round cooldown. No AP cost)
•Shiawase Unearthly Grace Treatment +1 Dodge, +2 Quickness, +1 Move, -.6 Essence, ¥7500
•Aztechnology’s Venomous Suite +3 Armor, +1 Body, -1.5 Essence, ¥11000(on-use that hits targets in an area for 15 damage and an additional 5 damage for 2 rounds on a 5 round cooldown)
•Aztechnology’s Viper’s Fang Package +2 Strength, -.7Essence, , ¥6000 (on-use melee that does base 10 damage with an additional 5 damage for two rounds on a 2 round cooldown)

Cyberware in this pack:

• Dermal Plating Mk 3 +3 Body, -1.2 Essence, ¥4000
• Dermal Sheathing I +1 Body, +1 Armor, -.6 Essence, ¥3000
• Dermal Sheathing II +3 Body, +2 Armor -.1.2 Essence ¥6500
• Encephalon I +1 Intelligence, +1 Decking, -.6 Essence ¥2000
• Encephalon II +2 Intelligence, +2 Decking, +1 ESP Control, -.8 Essence ¥5000
• Tactical Computer +5 Accuracy, -2.75 Essence ¥7500 (On-use buffs party +1 AP, +2 Move, +10 Accuracy)
• Smartlink with datajack +5 Accuracy, -.6 Essence ¥1000
• Wired Reflexes II +3 Dodge, -2.5 Essence, ¥8500 (Free action on-use: +2 AP, +4 Move)
• Vehicle Control Rig +1 Intelligence, +1 Drone Control, -1.7 Essence ¥2000 ("Jump" into your drone for: +1 AP, +2 Move, +10 Accuracy)
• Advanced Vehicle Control Rig +2 Intelligence, +2 Drone Control, +1 Drone Combat, -2.5 Essence, ¥5000 ("Jump" into your drone for: +2 AP, +3 Move, +25 Accuracy)
• Muscle Replacement Quickness I +1 Quickness, -.4 Essence, ¥850
• Muscle Replacement Quickness II +2 Quickness, -.8 Essence ¥1500
• Muscle Replacement Strength I +1 Strength, -.4 Essence ¥850
• Muscle Replacement Strength II +1 Strength, -.8 Essence ¥1500
• Cyberarm Strength Enhancement I +6 HP, +2 Strength, -.85 Essence ¥1750
• Cyberarm Strength Enhancement II +6 HP, +3 Strength, -1 Essence ¥2750
• Cyberarm Strength Enhancement I (A) +6 HP, +3 Strength, -.7 Essence ¥3250
• Cyberarm Strength Enhancement II (A) +6 HP, +4 Strength, +1 Body -.85 Essence ¥4500
• Cyberleg Quickness Enhancement I +8 HP, +2 Quickness, -.85 Essence ¥2750
• Cyberleg Quickness Enhancement II +8 HP, +3 Quickness, -1 Essence ¥3500
• Cyberleg Quickness Enhancement I (A) +8 HP, +3 Quickness, +1 Dodge, -.85 Essence ¥4250
• Cyberleg Quickness Enhancement II (A) +8 HP, +4 Quickness, +1 Move, -1 Essence ¥5250
• Cyberarm with TacCom (A) +6 HP, +1 Strength, -1.5 Essence, ¥11500 (TacCom party buff on use. Cheaper essence cost than the headware - steep nuyen cost.)
• Cyberarm with Shockhand +6 HP, +1 Strength, -.85 Essence ¥1800 (On-use melee ability that does 12 damage and -4 to AP to target)
• Cyberarm with Shockhand (A) +6 HP, +2 Strength, -.7 Essence ¥2800 (On-use melee ability that does 12 damage and -4 to AP to target)
• Cyberarm with Spur +6 HP, +1 Strength, +1 Unarmed, -.85 Essence, ¥2000 (On-use that does 12 damage, -1 Quickness, and -2 Armor to target)
• Cyberarm with Dikote Spur (A) +6 HP, +2 Strength, +2 Unarmed, -.7 Essence, ¥3750 (On-use that does 16 damage, -2 Quickness, and -4 Armor to target)
• Cyberarm with Gyromount (A) +5 HP, +2 Strength, +3 Accuracy, -1 Essence, ¥3500 (Activate Gyromount for an additional +8 Accuracy)
• Kid Stealth Cyberleg +8 HP, +2 Quickness, +1 Move, -.7 Essence, ¥4500 (On-use that increases Move by 2 for 2 rounds)
• Kid Stealth Leg Quickness Enhanced I +8 HP, +3 Quickness, +2 Move, -.85 Essence, ¥6500 (On-use that increases Move by 4 for 2 rounds)

Cyberware modified in this pack:

• Plastic Bone Lacing +1 Armor, +1 Body, +1 Unarmed, -1 Essence, ¥2500
• Titanium Bone Lacing (was Kevlar) +2 Armor, +2 Body, +2 Unarmed, -1.9 Essence ¥5000
• Datajack -.15 Essence, ¥500 (retains target ability)
• Dermal Plating Mk 1 +1 Body, -.4 Essence ¥1500
• Dermal Plating Mk 2 +2 Body, -.85 Essence ¥2500
• Cyberarm +6 HP, +1 Strength, -.85 Essence ¥1000
• Alphagrade Cyberarm +6 HP, +2 Strength, -.7 Essence ¥2500
• Cyberleg +8 HP, +1 Quickness,-.85 Essence ¥2000
• Alphagrade Cyberleg +8 HP, +2 Quickness, -.7 Essence ¥3500
• Wired Reflexes II +2 Dodge, -1.7 Essence, ¥5000 (Free action on-use: +1 AP, +2 Move)
• Vision Magnification Eyes +3 Accuracy, -.3 Essence ¥750
• Alpha Vision Magnification Eyes +6 Accuracy, -.25 Essence ¥1000
59 Comments
JamesB192 27 Oct, 2019 @ 9:07am 
I only see 3 pieces of cyberware with an essence drain greater than two and none with a drain greater than three. There should however be a lot if inserted 0s.

The instructions to add to Dead Man Switch look mostly OK but seem overly complicated. For instance you should find a true in project.cpack.txt (IIRC) and set it to false using notepad (or the editor of your choice)

This will not work with Shadowrun unlimited by default but if you have the skill to add it there then you might help w/ SR: Unlimited instead.
♥♥♥ war arena 19 Oct, 2019 @ 9:16pm 
what is the point of cyberware that costs more than 5 essence? you only have 6 and you can only spend 5
Muffintruck  [author] 25 Jul, 2018 @ 5:52pm 
Sorry, Jack (and anyone else having issues installing). I have long since lost access to the file I linked to that would show you how to install it. I haven't really mucked about with it in ages, but if I remember correctly, you need to open your game in the SR Editor then change the dependencies so that the vanilla game count Cybertech as a dependency. After that, you need to go into every instance of Sara Castle (and the butler guy at the end) and add the Cybertech lists to her merchant list. I'll see if I can find the original instructions, but sadly I can't promise any results.
jackcotter83 24 Jul, 2018 @ 11:05pm 
anyone looking at this here? This shows as subscribed and installed in content, but when I check the Doc. Sara Castle, none of the ware is showing in the list. Any suggestions? The instructions see, to be missing.
jackcotter83 24 Jul, 2018 @ 9:15am 
getting the 404 error too, any way to get the steps?
Muffintruck  [author] 30 Jun, 2018 @ 9:10am 
Majber, you certainly can. Have fun!
Majber 23 Jun, 2018 @ 5:39am 
Can I use this with Vanilla Shadowrun Returns campaign to add new Cyberware?
AsterixChaos 2 Mar, 2017 @ 2:00am 
Getting a 404 error when I try to access the installation PDF.
TheTacticalGamer 31 Dec, 2016 @ 12:18pm 
Are there versions of this for Dragonfall and Hong Kong too?
UnHolyOly 7 Feb, 2016 @ 2:44am 
fk man im 2 dumb to do all those steps my comp will never work again make a retard proof one please