Space Engineers

Space Engineers

33 ratings
Charybdis-Class Battlecruiser (No Mods)
   
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Type: Blueprint
File Size
Posted
10.601 MB
2 Mar, 2019 @ 5:16pm
1 Change Note ( view )

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Charybdis-Class Battlecruiser (No Mods)

In 2 collections by Naz
NSSMC - Northern Surface and Space Military Corporation
39 items
NSSMC - Northern Shipyards
8 items
Description
Charybdis-Class Battlecruiser

Survival Friendly


The Charybdis Battlecruiser is a medium-range, hybrid-powered large vessel with a very fast acceleration and decent armour. This cruiser is built for what it's meant for; head-on fleet battles, though it can also perform well in other roles such as defense and patrolling.

To celebrate the full release of Space Engineers, this ship sports a livery used during the parades of the 2077 Space Show.

This is the one time I used lots of rotors in a ship(i figured people just paste big ships in survival)



BATTLE MODE

Just one click of a button, the ship changes it's protocol, increasing it's defenses and awaken an array of its main armaments.



Basically the solar panels begin to fold, as well as activate the turrets and its self-repairing welders.


Scripts are used to articulate rotors. Such as..

Whip's MART Turret Script

The Rangefinder(well more like viewfinder)
Allows unlimited field of view whilst controlling the ship.

Whip's Turret Slaving Script

Searchlights
Blind any enemy that gets within range.


Specifications
Mass(Empty): 9000 Tons
PCU: 81175
Armor: Light to Medium
Acceleration: Fast
No. of Turrets:(11 Gatling/11 Missile/38 Interior)
Minimum required crew members: 2
Handling Difficulty: Trivial

✔️ Production/Refinery
❌ Atmospheric Capability
✔️ Maneuverable
✔️ Docking
❌ Easy to Repair
❌ PCU-Friendly
❌ Performance Friendly
❌ Rotorless
✔️ Jump Drives


CREDITS
Turret Slaving script & MART by Whiplash141
Automatic LCDs 2 script by MMaster



Oh and I forgot to mention...


FANS?!

spinny weeny.
9 Comments
Tom Foolery 4 Nov, 2019 @ 2:01pm 
Right! Thank you very much. I saw them and suspected they were the answer, but figured they probably were controlled by another timer or something, so I left them alone.
Naz  [author] 4 Nov, 2019 @ 4:34am 
I see. It looks like I actually haven't assigned the firing timers, and they are found in the blocks menu by pressing G. They are called "Torpedo Trigger". I suggest setting them as Trigger Now into the toolbar, and these timers shoot the torpedo seperately.

Extra note: There are actually four torpedo timers, but two are hidden in terminal. I suggest fire those hidden torpedo timers and reload it by activating the welders, and then reassign the new ones into the hotbar.
Tom Foolery 3 Nov, 2019 @ 7:07pm 
Exactly. The control seat in that room only has camera and welder buttons bound on the toolbar, but no firing controls.
Naz  [author] 3 Nov, 2019 @ 4:52pm 
There's a control room near the center-front of the ship(just behind the whole cargo section). I believe it controls the firing of both the rotating rack and the bottom torpedoes.
Tom Foolery 3 Nov, 2019 @ 8:41am 
How do you fire the dorsal torpedo rack? I can get the fixed rack to fire, but the control seat for the MART rack doesn't have any fire buttons bound.
♠ Zahltag ♠ 2 Oct, 2019 @ 2:11pm 
ery cool, just a bit confusing
Naz  [author] 10 Apr, 2019 @ 4:12pm 
@Odins Shadow Thanks man. And yeah I'm also kind of shy in the workshop. Just need to work on the thumbnails better and getting more followed is my current priority.
Odins Shadow 10 Apr, 2019 @ 9:22am 
Why aren't you getting more love for these ships? I just got finished playing around with the Zenith and I a blown away at the level of creative detail and functionality in here. Really impressive work. Would love to see more down the road.
Moto 3 Mar, 2019 @ 6:03pm 
looks Nice i like you add escape pods