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THE DEEP MEMORY
   
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Mission Type: Heist
File Size
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50.799 KB
3 Mar, 2019 @ 12:32am
9 Mar, 2019 @ 6:28am
5 Change Notes ( view )

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THE DEEP MEMORY

In 1 collection by Lapinothodep
The New World
22 items
Description
Title: THE DEEP MEMORY
Difficulty: 3.5/5
Type: Heist

#Part 1 of the Carrot Thieves Arc
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Making a level with rivers is tougher than expected as the floors directly beneath the riverbeds have to be solid walls, limiting the space and design layout significantly. (imporous rocks on the upper three floors) Disappearing rivers exists but it doesn't feel quite right. The layout is still largely inaccurate since it's supposed to cover a much wider region, just imagine that the other caverns are made of limestone or clay. :]

There's a little bit of cubism going on with the positioning 6 landmarks in the caverns (half of it is inverted). The 5 blue landmarks are named after the human senses and brain.

The cooled off magma chambers are about 3km beneath the caverns which caused the growth of the crystals in above. The initial plan was to have a hidden temple based off Kailasha in it but that wasn't exactly fun. Remnants loosely based off the seven Chakra positions in the temple can still be seen by looking at the positions of the solid walls/floor.

The 9 trophies represents the eight thieves and hector. Magical barriers that requires a strong nuke protects the four trophies in inferno.

There're two exits in the map, one in the ascension chamber and one on ground level. Enjoy~
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-Added a fixed loot and some loot-blockers (beneath windows) for speed-running consistencies.
2 Comments
Lapinothodep  [author] 9 Mar, 2019 @ 2:59am 
Thank you~ :frog:
pocico 8 Mar, 2019 @ 11:45pm 
This ones very beautiful!