Space Engineers

Space Engineers

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Burrowing Lad - Wheeled Miner
   
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Type: Blueprint
File Size
Posted
2.113 MB
4 Mar, 2019 @ 4:34pm
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Burrowing Lad - Wheeled Miner

Description
A cheap and reliable Miner for early game survival.

Configured such that it can burrow using "Right Click Drilling" when all pistons are extended and mine with the drills extended width-wise. Manipulating the wheels and the drill rig height helps with maneuvering while tunneling.

Note: Don't right click drill without raising them, unless you really need to go down real fast, ending up vertical, in a hole.
Also helpful: level out while tunneling before turning/making a corner, otherwise you'll wind up sideways.

May need to refer to the pictures for drill placement if used with a projector (They're connected to the pistons via small conveyor junctions). Group the side pistons as "Width Pistons" if you don't want to bind the toolbar... if everything is bound there.

Extra description and picture album: https://imgur.com/a/8x9y0AJ
11 Comments
Cucoo5  [author] 15 Apr, 2020 @ 11:00am 
Projectors in Survival don't show "subgrids," which would be the drills. Just add small grid conveyor junction with 2 more pistons set in group: Width Pistons, and then just add the drills to the junctions (refer to creative or pictures)
R5Dad 11 Apr, 2020 @ 6:35pm 
I think I'm missing something. I setup a projector, took an hour to get all the blocks placed, turning the projector on/off. The truck runs great, after I adjusted the steering. But I have no drills. So did I miss a step?

thanks.
Cucoo5  [author] 3 Apr, 2020 @ 4:03pm 
it would be possible to probably segment it and have ~4 projectors (one for main body and first piston, one for hub and side pistons, and two for each head)
[Cone] SassyTheBigCnt 2 Apr, 2020 @ 11:47pm 
Love the work man, but is there anyway to project it in fully built. Im not to good at the game but i had to add the pistons and drills on my own and i feel like there probably is a easier way
Cucoo5  [author] 1 Sep, 2019 @ 2:24pm 
Aye, yeah, I see what you mean now. My solution for that is to smooth out the start of the slope down on the way back up after turning around.
Echo Mande 1 Sep, 2019 @ 1:12pm 
Well, it's digging down I'm looking into. Digging an upward slope is easy enough in my normal wheeled miner.

As slopes go, drilling guides based on 3x1x1 ramps work well both up and down, those based on 2x1x1 ramps are a lot harder to drill acceptably (ruts etc) and harder on vehicles.

This vehicle drills downward slopes quite nicely by managing suspension strength and offset on a per-axle basis. As usual, starting off the slope acceptablyis the hardest part.
Cucoo5  [author] 1 Sep, 2019 @ 9:48am 
Slopes are an art form. Best way to start is by using bindings for the height piston on the toolbar, specifically:
- Increase and decrease minimum distance and maximum distance
- reverse piston
If you have the piston at max extension, then set minimum to that same distance, then reverse, you can gradually lower it by increments by decreasing minimum distance until it starts to cut into the ground with right-click drilling. Once it gets going, you should be able to raise it again and just go down at an angle. If you try to push forward too fast, it'll actually start angling up again.
Echo Mande 1 Sep, 2019 @ 3:44am 
This looks like becoming my go-to vehicle for quickly rough cutting tunnels and underground outposts. With it I can put up a drilling projection, rough cut it and have a tunnel or outpost section opened up for construction. I'm still looking at how to do slopes though
DakuTatsu 13 Mar, 2019 @ 3:00am 
for some reason on a moon when i lower the piston it incites lord clang and flings me up in the air and if the drill are going i will explode them
Draxxalon 9 Mar, 2019 @ 12:23pm 
Pistons have conveyors built into them, as do advanced rotors, and will transfer material in motion.