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I use both versions: multi grid version and original version (this one)
Both scripts work pretty nice and are a perfect solution for handling the ship/station behaviour in case of low power.
Thank you!
I'm not going to be maintaining any of my SE mods anymore. I don't have the interest.
I have made myself a modified version that uses block.CubeGrid.IsSameConstructAs(this.Me.CubeGrid) to limit it to blocks on the same construct (that is, connected with rotors and pistons, but not connectors). I also tweaked it to display the output info on the programmable block screen. I'm more than happy to either provide it to @Peter Cashel or with his permission upload it.