Scrap Mechanic

Scrap Mechanic

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Flying Sky Base 106x106 [no mods/with glitches]
   
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File Size
Posted
Updated
2.114 MB
8 Mar, 2019 @ 2:13pm
10 Mar, 2019 @ 7:32pm
4 Change Notes ( view )

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Flying Sky Base 106x106 [no mods/with glitches]

In 2 collections by Tomatsu
Flying Vehicles [no mods/with glitches]
119 items
My vehicles and machines [no mods/with glitches]
24 items
Description
This thing flies with WASD keys and can hover perfectly still. Alongside a gyroscope, it also uses a vertical accelerometer making the thrusters react to vertical movement and different weights automatically. This Sky Base serves as an experiment for future projects.

- The right traffic lights indicate if the Sky Base is ready to take off
- The left traffic lights indicate if the Sky base is hovering perfectly still

Controls
WASD steering
  1. Power
    The first time after releasing this from the lift it will take a while before this Sky Base is operational. It will first calibrate the needed thruster power so you'll have an easy way up. You have to wait until the green traffic light lights up before you are able to take off.
  2. Up
  3. Down
  4. Auto 200 blocks height adjust
    Make the Sky Base slowly adjust its height to 200 blocks high automatically.

Technologies/tricks used:
  • Gyroscope based on a stabilizer core
  • Gyroscope Output Intermitter (manages the gyroscope's correction strength)
  • Vertical Accelerometer that can distinguish small, medium and strong vertical acceleration
  • Mirrored vertical rotating thrusters. Mirroring them cancels out their own forward propulsion but keeps their lifting force. By rotating them you effectively have control of how much constant power is used to lift the whole structure.
  • The rotation of those thruster is managed by 3 controllers each, allowing for 3 different adjustment speeds. (Like a car with 3 gears but for going up and down)
  • Hacked controllers (blueprint edited). They allow for 1-degree steps without the loss of speed.
  • Hacked sensors (blueprint edited) to extend their range to 200.
  • Stack welded thrusters (blueprint edited) to save space
  • Stack welded weight (blueprint edited) on top of the acceleration sensor making it a feasible instrument.
  • A few self-attached logic gates (blueprint edited) here and there to make the logic much simpler


Creator: Tomatsu
6 Comments
dilpickledoormat 10 Mar, 2019 @ 8:17pm 
oooooooh
Tomatsu  [author] 10 Mar, 2019 @ 7:38pm 
New update:
- Added altitude sensor with display for visual feedback.
- Better steering
- Vertical Acceleration sensor does stronger corrections now
- Made it possible to speed up the startup process by holding the Up key (2)
- A lot of fine tuning

Next: A better gyroscope
dilpickledoormat 9 Mar, 2019 @ 11:15am 
oh i see
Tomatsu  [author] 9 Mar, 2019 @ 10:18am 
@Everyone, I have uploaded an updated version. I made a mistake with the sensors connected to button 4. I've also increased the original hovering height from 100 to 200.
Tomatsu  [author] 9 Mar, 2019 @ 9:45am 
@thrusterstruck, yes. But normally a 1-degree rotation would be reaaally slow, so slow that the rotating thrusters wouldn't hardly move, which is just useless. By increasing the controller speed with blueprint editing I can make them as fast as I want.
dilpickledoormat 9 Mar, 2019 @ 9:28am 
You can hold shift in the controller menu while setting a rotation and it will go by 1 degree at a time.