Space Engineers

Space Engineers

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Fluid Battery
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Type: Mod
Mod category: Block
File Size
Posted
Updated
3.165 MB
9 Mar, 2019 @ 9:21am
31 Aug, 2021 @ 2:01pm
9 Change Notes ( view )

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Fluid Battery

Description
Battery recharge or refillable using charged energy fluid.

Are you tired of having plenty of renewable energy, but never were you need it or waiting 15 minutes for your ship's batteries to be recharged?
Then Space Equipment Limited a Dummy Industries company is proud to present you the solution:


The Fluid Battery

This Battery is 100% compatible with a vanilla battery, it has the same size, power input/output, capacity, priority and could be recharged as the vanilla battery.
But it also could be refilled using precharged energy fluid, so instead of having to wait until you ships batterys are recharge at a station you could refill it in seconds.
The power fluid could be produced in any standard assembler, but it is always uncharged. Before using it, you have to charge it, using a fluid battery. The fluid could be conveyed to every conveyor even the small ship ones.

Just like a vanilla battery the fluid battery could not solve your generell energy problems, but it makes renewable energy transportable and available were and when you need it.

The fluid battery supports the same charge modes as the vanilla battery (Auto, Recharge, Discharge), but has some additional options:
  • Auto refill: If switched on this battery tries to refill itself by pulling charged fluid from grid and pushing empty fluid out.
  • Recharger Mode: If switched on this battery tries to recharge empty energie fluid by pulling empty fluid from grid and pushing charged fluid out.
  • Push to/Pull from: In combination with Auto refill/Recharger Mode you could set a list of block or group names (could be mixed) separated by ';' controlling where to push/pull energy fluid to/from. If the list is empty or '*' any reachable inventory is checked (always excluding other fluid batteries, so no cannibalism between them).
  • Use Conveyor: You could also switch on/off using the the conveyor system.

With these options the fluid battery supports full automatic refilling and a full automatic fluid recharger out of the box (no scripting or external inventory manager is needed).

You could combine the options with the charge mode to adjust it to you current energy configuration:

Charge mode->
Auto
Recharge
Discharge
None
Same as vanilla, it tries to recharge from surplus energy
Same as vanilla, it recharges using any available energy (reactors, other batteries, ..)
Same as vanilla, only delivering energy
Auto refill
Tries to recharge from surplus energy + tries to refill by pulling charged energy fluid.
(Should be your favorit for ships, vehicles)
Not allowed
Only delivers energy + tries to refill by pulling charged fluid
Recharger Mode
Tries to recharge from surplus energy and cyclical push charged fluid out into connected inventories.
(Should be your favorit for a fully automatic renewable energy driven refill station)
Same as auto but using any available energy to produce charged fluid.
(Could be useful in situations where you need to produce as many energy fluid as possible)
Not allowed


Hope you enjoy the mod,

and always remember Nuclear power, no thank you


Some hints for scripters:
For a 'normal' player the fluid battery behaves 100% as a vanilla battery.
For scripts there is a small but importand difference! As the game code for vanilla batteries does not support conveyor connections, the fluid battery is derived from vanilla reactor!
So scipts might not detect the fluid battery as battery. To support the fluid battery the script needs to do some additional actions. For details please see the pinned discussion "Scripting support" (Will be availabel soon).

tags= battery, recharge, refill, fluid, inventory, renewable energy
Popular Discussions View All (1)
1
20 Apr, 2019 @ 3:22pm
PINNED: Script support
Dummy08
90 Comments
Necrotoad 12 Feb @ 5:02pm 
abandoned for years. don't expect anything
Warsun 12 Feb @ 12:54pm 
Currently Broken. Can't not transfer the fluid to it even manually and it has no battery settings at all. Wait for an update before trying this mod.
Necrotoad 31 Jan @ 12:17pm 
@BarelyZen, man I hope so. I miss this mod and the playstyle that comes from it
Paradoxx 17 Oct, 2024 @ 12:55am 
yep cant transfer to it and not working,
The Erubian Warlord 29 Nov, 2023 @ 8:27pm 
any news on a fix for this mod?
Necrotoad 15 Oct, 2023 @ 12:54pm 
@Fvacer_x,
Totally agree. I had so many blueprints incorporating this mod. Now (as of a few months ago when I gave up on it :portiapoop:) it does nothing. Plenty of power options, but man this was a nice concept and nice functionality, for a bit :se:
Fvracer_x 10 Oct, 2023 @ 7:01pm 
This was a great mod, I used to charge cells on an orbiting solar array and have an automated cargo ship running between the ground and orbit changing out full and empty fluid cells. Someone please have a go at fixing this. I'd love to use it again! :steamsad:
matachusets2 16 Jul, 2023 @ 5:13am 
managed to found a tem. fix, dont let the battery become filled whit empty cells until it start working, and edit what inventory the block has to search, for example a "cargo container 1" and put empty cells there until the cell has begin to working like 20 secs, also, repeat this fix eacth time yo load the world. love the mod, but this litte issue is a bit killer.
matachusets2 15 Jul, 2023 @ 11:03pm 
Hi, the mod isen't working as intended, fluid battery "does a magic" where it consume emty power cells, and no returning filled porwer cells, in last version od SE, in my new base, i put 1k in a cargo and the fluid battery only reurns me 99,80 filled or so from 1000 empty cells, now i refill empty cells and started to observe it just make empty cells to disapear and not making filled cells.
TheKao 11 Dec, 2022 @ 7:47am 
@Necrotoad,
i mean abou Feelings not Coding, fluids yes cool but that what i mean is the simple thing, that i can have Energy-Cells in my pocket, load the energy-cells in an Battery and transpor the energy cells into another Battery. That is what the mod do, but visual and logical with fluid-tanks.But this what the mod does but only with cell that have an percent.