RimWorld

RimWorld

3,979 ratings
Graphics Settings+
6
3
2
9
7
3
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.811 MB
10 Mar, 2019 @ 3:42am
26 Jul @ 1:13am
32 Change Notes ( view )

Subscribe to download
Graphics Settings+

Description
Graphics Settings+ (Updated for 1.6)

Improves any Mod's texture quality and loading!

What it does
  • DDS texture loading - If a mod has .dds files, it will use those instead
  • VRAM usage tracking - See which mods are eating your graphics memory
  • Fixes those annoyingly blurry textures when you zoom in

Installation
Generally doesn't matter, it may vary depending on what mod changes texture loading, to be safe:
Put it after any framework-type mod!

Why doesn't it work on vanilla textures?
The game's textures are loaded from internal assets and are pre-compiled for performance directly.

The Iguana will not look like in the preview, sorry!

GitHub: https://github.com/RealTelefonmast/GraphicsSetter

Special thanks to Bradson for improving the DDS loading and handling incompatibility issues!

If you like my work, consider supportinh me on Patreon!
[www.patreon.com]
Popular Discussions View All (4)
2
22 Jul @ 2:03pm
Graphics Settings+ causes game crash on Wine
Malefaciusi
1
15 Apr, 2024 @ 12:02am
Request: Print memory results to file/clipboard
OssomUmbra
0
11 Mar, 2021 @ 4:05am
[Bug/Error]More Errors with Graphic Settings
henk
866 Comments
Darkstar 24 Aug @ 3:39pm 
FWIW, this mod is still super useful with the new unstable beta. The game throws red exceptions whenever it can't load a dds file. This mod switches those to warnings and loads the png files instead.

I'm betting that folks will be complaining about a lot of missing texture errors if the devs leave it as is.
jpinard 24 Aug @ 1:33pm 
Fantastic! That will be awesome Maxim.
Maxim  [author] 22 Aug @ 8:30am 
I will most likely focus on texture settings like mipmap bias and memory/resource analysis then
Eclipse 22 Aug @ 8:28am 
https://www.reddit.com/r/RimWorld/comments/1mq4snm/odyssey_qol_patch_on_unstable_164552_rev385/

With vanilla dds implementation what is the future of this mod?
asvc 22 Aug @ 4:24am 
This mod will be maintained as a setting mod that alters mipmap bias and so on right?
bradson 22 Aug @ 4:12am 
Correct, on the unstable branch. It still has the same old blurry default mipmap bias though
asvc 22 Aug @ 4:08am 
hey guys, rimworld now has official support for dds!
GhostLiner 17 Aug @ 1:25pm 
Hey, it seems mods are starting to use assets bundles more and more, which lead to dds not being generated/taken into account and being blurry as a result. Is there anything possible to fix that ?
bradson 16 Aug @ 5:00pm 
The portrait literally is the whole impact with unity's IMGUI there. It redraws every frame, vanilla has it done uncached, recalculating a lot of pawn data every time. Again, just profile with dub's analyzer. It's all visible there. Right click to profile internals. Make sure to compare against the vanilla implementation too.
bradson 16 Aug @ 4:58pm 
I prefer proper measurements with profiling tools over users commenting theories and beliefs myself. That mod has always been faster when directly compared against the vanilla implementation