Stellaris

Stellaris

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Cartman's Jobs and Buildings
   
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File Size
Posted
Updated
1.040 MB
10 Mar, 2019 @ 5:26pm
21 Mar, 2019 @ 6:52am
12 Change Notes ( view )

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Cartman's Jobs and Buildings

In 1 collection by Bischop
Cartman's Mod Collection
3 items
Description
This mod adds various new jobs and buildings to the game.

Adds one megastructure:
- Orbital Ring: +25% more districts, +5 building slots

Adds more levels to vanilla buildings:
- Levels 4 & 5 for Science Labs, Civilian Industry and Alloy Foundry
- Level 2 for strategic resource production
- Including two new master jobs for alloys and consumer goods

Building trees:
- Courts of Law
- Government Offices
- Healthcare
- Pharmaceutical
- Cloning

New Jobs:
- Law Clerk: +1 stability
- Judge: unity and stability
- Legislator: +1 admin cap
- Lobbyist: influence
- Pharmacist: turns food into drugs
- Doctor: turns drugs into pop growth
- Clone Technician: turns drugs into pop growth and society research

New Decision:
- Hire Lobbyists

New Resource:
- Drugs


Two vanilla files were edited:
topbar_other_resource_groups.txt
04_manufacturing_buildings


Compatability for other mods that add new resources: !!!Universal Resource Patch
8 Comments
Bischop  [author] 19 Mar, 2019 @ 3:54pm 
That's because he overwrites the vanilla hydroponic farm. Any mod that makes changes to it will need a compatability patch. This does give me an idea to limit my changes to just 3 buildings. Still any mod that would make changes to the Civilian Factory 3, Alloy Foundry 3, and Science Lab 3 will need a patch.
falkon311 19 Mar, 2019 @ 11:00am 
I don't know man. Thane has a mod to upgrade vanilla buildings and uses his own files.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588069391
I just try and not use mods that don't touch vanilla files as it can affect players like me that use WAY too many mods at the same time lol.
Bischop  [author] 19 Mar, 2019 @ 9:55am 
Sadly Stellaris buildings require a line of code to tell them what their next upgrade is. To add more levels to vanilla buildings i need edit them. Good thing is a compatability patch is really easy to make for this, as it only adds one line for evey building chain.
falkon311 19 Mar, 2019 @ 9:41am 
So your mod now modifies 3 vanilla files? You definitely don't need to edit vanilla files to create buildings n jobs, and shouldn't #justsayin
Bischop  [author] 19 Mar, 2019 @ 4:50am 
@Jackwagon Try this patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588
Let me know if it works! :)
falkon311 18 Mar, 2019 @ 10:39am 
This other mod I use, Extra Ship Components, also modifies the sectors_other_resource_groups.txt. Any way to make them compatible or a patch or something? ESC definitely wins (for me) but I'd like to add these buildings/jobs in for sure.
Bischop  [author] 11 Mar, 2019 @ 9:07am 
Thnx for the suggestion. It should be added :)
Lord Connir 11 Mar, 2019 @ 3:49am 
you should talk to the maker of this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588 about having your mod added