Sid Meier's Civilization VI

Sid Meier's Civilization VI

198 ratings
Choose Any Spy Promotions
   
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1.782 KB
11 Mar, 2019 @ 10:08am
2 Feb, 2021 @ 10:55am
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Choose Any Spy Promotions

Description
This mod let you choose any spy promotions you want.

* It won't affect your existing save files.

* Sister mods:
Choose Any Apostle Promotions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1680546104
Choose Any Rock Band Promotions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2382366806
53 Comments
[1st M.I.] Cobber 13 Jul, 2024 @ 7:57pm 
@Mercury_1967: I did in my comment on that date, it's called Super Spies.

Whether or not Super Spies is even still on the Civ VI workshop I can't say, I haven't been active with Civ VI or it's workshop for nearly 2 years now and currently I have no plans to get back into it purely as a result of the asset limit hard-coding limitations making playing it how I want to completely unachievable.

Maybe Firaxis will surprise us all by providing modders with full access to the game's code to fix these sorts of issues sometime, preferably well before the release of Civ VII, like they did with Civ V well before Civ VI was even announced, but evidence that they will so far is sadly lacking...
Sejong25  [author] 13 Jul, 2024 @ 5:48pm 
@Mercury_1967 yes it only works with new games
Mercury_1967 13 Jul, 2024 @ 5:44pm 
This isn't working for me on a game that I had going - will it only work on a new game?

@cobber51 - could you provide the name of the mod taht you mentioned on 6/20/22, please?
Kakutani's Fixed Point 21 Jul, 2022 @ 3:40am 
@Sejong25 the mod Hydragal requests would be one line:

UPDATE Policies SET PrereqCivic = 'CIVIC_COLD_WAR' WHERE PolicyType = 'POLICY_FUTURE_COUNTER_SCIENCE';
[1st M.I.] Cobber 20 Jun, 2022 @ 5:45am 
@ChrisMartin:

I discovered an alternative mod to this one the other day, though haven't play tested it yet. It's called Super Spies, and it has this mods' functionality but add some extra like spies going to level 6 promotions, just like combat units on the map. That might be a suitable option for your needs and desires, though as I said haven't play tested it so can't say for sure...
ChrisMartin 20 Jun, 2022 @ 5:39am 
Also having errors like this in my logs. But the mod works, just not sure if it can cause late game crashes...
[1st M.I.] Cobber 15 Jun, 2022 @ 6:01am 
Getting this error in my Database.log file when trying to run a game with this mod active:

ERROR: no such table: Modifiers.

Also, in the Modding.log file I'm seeing this message corresponding to the above error message:

ModdingUpdateConfigurationDatabase - Loading Choose Any Spy Promotions.sql
Warning: ModdingUpdateConfigurationDatabase - Error Loading SQL.

I have all of Civ VI's DLC content, including all of the NFP content, and haven't got any other mods that are touching spy promotions, as far as I can see or recall anyway. I'll double check that though, just to make sure.
Sejong25  [author] 5 May, 2022 @ 3:56am 
@Hydragal
That's a great idea, and I totally feel you; games too easy are not fun. However, I simply lack the knowledge to make such a mod. This one was easy because I simply updated an abandoned existing mod. I believe what you describe is possible, but I cannot help you, sorry.
Hydragal 4 May, 2022 @ 2:38pm 
Hey, would it be simple to make a mod that simply moves the policy card that does this to an earlier civic? I appreciate this mod, but I enjoy some limitations. I haven't thought much about what civic might make sense, but I've long thought that the policy card for this comes way to late to ever be useful.
John 4 Feb, 2021 @ 3:54pm 
Awesome, thanks!