Ravenfield

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Project Estros: Elite Weaponry Pack 2
   
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Content Type: Weapons
File Size
Posted
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2.783 MB
11 Mar, 2019 @ 5:49pm
17 Mar, 2019 @ 11:38am
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Project Estros: Elite Weaponry Pack 2

Description
Third weapon pack, for Project Estros. Contains the Atheonian Trium Iecit pistols, in burst and semi-automatic conversions, Trium Iecit burst and semi-automatic carbines, the Castleton 7.7mm Patrol automatic rifle, firing the same high powered 7.7mm round as the Dickerson rifle, the 1576 Radopaf with it's Aviapostvi carbine, the automatic Mockett 10.3mm carbine, and the Halpine cavalry revolver.

Trium Iecit Burst/Semi auto pistols - Low powered, high capacity pistols which fire the high velocity 6.57mm round, imported and used by some Estros officers.

Trium Iecit Burst/Semi auto carbines - Nearly identical to the pistols, but higher capacity, higher fire rate, lower recoil, higher accuracy, more ammo and in the primary slot, mostly used by tankers and pilots.

Unum Iecit - An Oskiuan Trium Iecit used by special forces, semi auto and has a silencer at the cost of capacity.

Castleton 7.7mm Patrol - A heavy water cooled automatic rifle which sprays the high powered 7.7mm round at a high rate of fire, used primarily as a squad automatic weapon.

1576 Radopaf - Cheaper 10.3mm alternative to the Mockett LFH, higher fire rate and lower recoil at the cost of accuracy.

Aviapostvi Radopaf - A shotshell carbine variant of the 1576 Radopaf, in the primary slot, does nothing at long range but performs exceptionally at close, used by pilots and tankers.

Mockett 10.3mm Carbine - An LFH with an extended barrel, extended magazine and a stock, converted to automatic fire, packs a serious punch for artillery and tank crews.

Halpine 11mm Cavalry - High powered, high recoil, and a slow rate of fire. Almost considered an artifact, the Cavalry revolver packs enough power to stop any man dead in his tracks

Lore coming soon.

Thanks for playing!

-2000
10 Comments
hapyjohn 1 Oct, 2019 @ 3:49am 
ok thats cool
bioshzscorpion  [author] 1 Oct, 2019 @ 1:37am 
Skin modding is a pain, modeling a skin even moreso for me. Plus personally I'd wait until we can set true bot load outs or at least something of that nature. There's a few knight skins which will work as an alternative I believe.
hapyjohn 30 Sep, 2019 @ 10:07pm 
also can you make a WW1 style heavy armor skin? kinda like this?
https://mfiles.alphacoders.com/732/732036.jpg
hapyjohn 30 Sep, 2019 @ 10:04pm 
my favorite is the Castleton 7.7mm Patrol i use it with the Robot SFB skin to simulate Terminator style scenarios... will say it could use a bit of polish though but its a mighty nice weapon...
bioshzscorpion  [author] 20 Aug, 2019 @ 9:46am 
There's plenty of other collaborations making real weapons and there's a shocking lack of people who model, animate, and the whole 9 yards, but need someone to do simple Unity setup. I'm going to collaborate with someone, but even the details of that haven't been hammered out, and they're collaborating for different reasons
Galahad 20 Aug, 2019 @ 9:01am 
Oh, ok, but I think you can make real weapons with other guys (they can modelling, you can mod it for Ravenfield)
bioshzscorpion  [author] 20 Aug, 2019 @ 8:55am 
No guarantees. Part of the reason I started fictional is that I'm not good at modeling real weapons, so I make fictional ones. Same goes for vehicles.
Galahad 20 Aug, 2019 @ 8:46am 
It will be awesome to see real weapons if you can do it.
bioshzscorpion  [author] 20 Aug, 2019 @ 8:45am 
Why'd you post this twice, for one, and two, yes several weapons, mostly experimental WW1 SMGs
bioshzscorpion  [author] 12 Mar, 2019 @ 6:37pm 
Minor bug found while prone with the Castleton 7.7mm and 8.34mm machine guns. Fix will hopefully come soon. Sorry for any inconvenience this may cause players.