Stellaris

Stellaris

71 ratings
Real pop growth
   
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17.326 KB
12 Mar, 2019 @ 6:36am
7 Apr, 2019 @ 12:32am
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Real pop growth

Description
Hi!

This mod goal was to simulate accurate pop growth based on population number and not by planet number.
To achive this every planet get an additional pop growth modifier wich is multiplicative with all(almost) other modifiers.
In this eary state the mod has 1% annual natural growth without any additional modifier.

Technical info:
-because modding limitations, devastation pop growth reduction has much smaller effect on densly populated planets.
-monthly based event, with small impact.
-The modifier applied by every 5 pop.

Balance:
-Im waiting for data to increase or decrease growth to be fun and balanced early/mid/lategame and compared to buildable pops.
-In the future most likely migration need to be tweaked for empires who cant resettle.
Popular Discussions View All (2)
12
8 Aug, 2020 @ 1:31am
PINNED: Bug report
Yagami
2
14 Feb, 2020 @ 8:59pm
PINNED: Balance
Yagami
32 Comments
pro man 28 Jul @ 1:27pm 
can anyone plz update this? i will be so happy ty
☭fidgy #FreePalestine 18 Sep, 2022 @ 5:09pm 
Does this still work?
Runa Raizelle 21 Nov, 2021 @ 4:12am 
i would like to see this get applied to Machine empires too
Armored Waffle 13 Nov, 2021 @ 11:16pm 
Playing 3.1 and this seems to be working as intended.
millerthehunter375 17 Jul, 2021 @ 9:57am 
i think its safe to say that the mod is dead
KagerouMika 2 Jul, 2021 @ 8:51am 
Is this suitable for 3.0?
Hoping that this will save version3.0
Appreciate your work!
stratecal 24 Jun, 2021 @ 11:14am 
@Yagami does this still work with the recent update?
-=Maure=- 16 Apr, 2021 @ 7:05pm 
Does it work with the huge changes to pop growth in 3.0?
Kazeck 5 Apr, 2021 @ 6:55am 
I wonder if this still works, this was honestly my favorite mod in the day.
Naik21 3 Apr, 2021 @ 2:09pm 
can it be reduced from 15% to 7.5% or 5%