Garry's Mod

Garry's Mod

94 ratings
[OpTre] Halo | M247 GPMG
   
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Content Type: Addon
Addon Type: Server content
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
11.199 MB
12 Mar, 2019 @ 6:41pm
27 Apr, 2019 @ 9:17am
7 Change Notes ( view )

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[OpTre] Halo | M247 GPMG

In 2 collections by Mackaye
Operation: Trebuchet Content Pack
75 items
(Indev) Militia RP
46 items
Description
[WIP - Addon is unfinished]

"The M247 General Purpose Machine Gun (also known as the Machine Gun, Caliber 7.62x51mm, or M247) is a lighter variant of the M247H Heavy Machine Gun. It is designed to fire smaller 7.62mm rounds, but despite this, the M247 can punch a hole through just about anything. While the M247 is often carried by UNSC Support Infantry in the field, it can also be mounted on to a stationary base, allowing it to function as both an offensive and defensive support weapon.

With a dependable rate of fire, low recoil, and surprising stopping power, the M247 is the staple of any UNSC Infantry squad, and saw a great deal of action during the Insurrection."

"Operation: Trebuchet" is a large-scale project for Garrys Mod, with the creation of high-quality assets in mind, inspired by the "Eridanus Insurrection" mod for ARMA 3. While initially being it's own, standalone server with custom content, the project has grown into a past-time of mine, with assets being released to the general public for their own entertainment.

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This is a SWEP, created from a kitbash of several different Halo models. It is a work in progress, so it's not perfect, but it gets the job done and looks enough of the part. Built on the TFA Base.

Features:

>Fully working, dynamic radial ammo counter.
>Custom-made weapon sounds, and textures.
>Fully animated reload sequences, movement, etc etc.
>World and view model, including "smart scope"-esque sights.
>C-Hands Compatibility.
>Unique Variant (because why not lol - but might lag/crash on lower end computers. This puppy has 3000rpm).

Requirements:
>TFA BASE<
The only real requirement for this to work. Without it, the SWEP is basically non-functional, because... Well, yknow. There's no base for it.

Credits:
Meh - Initial mesh edits.
Devon - Ammo counter graphics.
Mackaye99 - Finalized mesh edits, texture work, SWEP, and sound work.
343 Industries/Bungie - Initial Halo assets.

This asset is provided as-is, and is free to use by all. However, I ask that you do not repackage, reupload, or take assets from this pack without my express permission.

Any questions, ask away in the comments.

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Halo © Microsoft Corporation. This Model was created under Microsoft's "Game Content Usage Rules" using assets from the Halo Franchise, and is not endorsed by or affiliated with Microsoft.
21 Comments
KM2004 20 Sep, 2020 @ 1:40pm 
thanksssss i'm new to this mod and there isn't a lot of description on a lot of them.
Mackaye  [author] 20 Sep, 2020 @ 1:09pm 
Literally the default TFA controls - E+R, iirc.
KM2004 20 Sep, 2020 @ 12:03pm 
Have any idea how to switch the fire modes from semi and round burst?
ChickenMon 31 May, 2020 @ 9:56pm 
so why is this named OPTRE
Big Nose Man 16 Nov, 2019 @ 11:24am 
cool
Mackaye  [author] 13 Nov, 2019 @ 3:41am 
Hmm. I'll look into that - but it might be a problem with TFA and how it handles world models, not sure.
Delta-118 2 Jul, 2019 @ 2:36pm 
OPTRE on Arma 3 is fucking awesome, and now we get some of that awesomeness in Garry's mod. Consider me inthused.
claymore clint 29 May, 2019 @ 7:56pm 
yes it is
The Last Hand In The West 27 Apr, 2019 @ 9:01am 
i wonder if its possible to make this shoot explosive rounds hint hint
Mackaye  [author] 20 Apr, 2019 @ 7:05am 
They are indeed, yes.