Space Engineers

Space Engineers

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CEC. Ravager Starfighter Mk1
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
1.387 MB
14 Mar, 2019 @ 2:33am
1 Change Note ( view )

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CEC. Ravager Starfighter Mk1

Description
--Description--

Designed as a clean sheet design for the Reaver, the Ravager is a clean sheet space superiority fighter by Cryo Engineering Corp.
As with its predecessor, pure hydrogen thrusters provide sharp acceleration and manoeuvring capabilities, and despite its higher weight, 5 gyros provides fast rotation around the pitch and yaw axis.
4 gatling guns and two rocket pods provide the expected armament of a fighter this size, though the larger frame has allowed a top mounted turret to be built into the body behind the pilot. This links in with two wing mounted hardpoints for custom weapons. A pair of guided missiles come already mounted on the design.
For power, a hydrogen engine provides a surplus, used both for charging the battery, and keeping all systems running. Additional ice can be converted to H2 on the fly, while LCD readouts show the exact level in the tank at all times.
In combat testing the Ravager has proved to be tough to crack, with redundant conveyor sections and its armoured nose taking many shots which would otherwise cause damage. The hydrogen tank is also much better armoured than that on the Reaver.

--Specifications (Reaver Mk6)--

- PCU: 5224
- Mass: 45 Tons
- Powerplant: 1xHydrogen Engine, 1xSmall Battery
- Engines (All Hydrogen): Rear - 1xLarge 6xSmall, Front - 6xSmall, Left/Right - 3xSmall, Top - 6xSmall, Bottom - 8xSmall
- Tons per Gyro: 9
- Acceleration: 20m/s^2
- Weaponry: 4xGatling, 2xRocket Pod, 1xGatling Turret, 2xHardpoints
- Cargo: 1xConnector, 1xSmall Cargo

--Notes--

- The Reaver is pure hydrogen powered so keep your ice topped up.

--Keybinds--

1 - Select Guns
2- Select Rockets
3 - Fire Missile (Requires Scripts Enabled)
4 - Gun camera.
5 - Toggle Hydrogen Engine. (On/Off)
6 - Toggle Thrusters. (On/Off)
7 - Toggle Navlights. (On/Off)
8 - Toggle Antenna. (On/Off)
9 - Toggle Programmable Blocks. (On/Off)

--Changlog--

--Mentions--

I used MMaster's automatic LCD script for the battery and hydrogen readouts, and Rdav's Guided Missile Script for the missiles. Check them out here!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1464234667

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822950976
7 Comments
Frumpkin  [author] 9 Oct, 2020 @ 11:19am 
Just throw ice into its inventory and ensure its batteries are charged via the connector. If its batteries are flat, just throw some uranium into the 'reboot' small reactor in order to set it going again.
Esto 9 Oct, 2020 @ 10:45am 
How can i refuel this?
Teek 15 Mar, 2019 @ 2:58am 
ah ok mate good ship tho love the look
Frumpkin  [author] 15 Mar, 2019 @ 2:50am 
Yeah that seems to be one of the limitations of the script i'm using. Not sure whether to keep the guided missiles on the next version or to go with somthing simpler.
Teek 15 Mar, 2019 @ 12:56am 
tho the engines on the warheads work with the main thrusters?
Teek 15 Mar, 2019 @ 12:55am 
yeah im a noob got it didnt know there was a show hidden panels button lol
Frumpkin  [author] 15 Mar, 2019 @ 12:43am 
There seems to be a glitch with hotkeys at the moment where the game doesn't remember keybinds. It keeps happening randomly.