Arma 3
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Ace Combat Insignias
   
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Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
4.479 MB
14 Mar, 2019 @ 10:22pm
17 Apr, 2022 @ 9:39am
4 Change Notes ( view )

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Ace Combat Insignias

Description
A collection of insignias from various nations in the Universe of Strangereal in Ace Combat.
Currently not complete, doesn't contain much.

Morale Patch Update
A major update featuring a collection of "morale patches" made by fellow 111th member Szumek and myself utilizing templates I created. See changenotes for more details.

Future Plans
-Electrosphere Update - Update featuring patches of the Electrosphere Megacorps of Strangereal, as well as various development groups such as Grunder Industries or Axe and Hammer Industries.
-Brightness Fix - General adjustment of brightness and other values of various patches to make them more legible or not blinding.
-Pruning of old garbage patches that still have not been removed.
-Take in-game screenshots of this mod in action.
-Flag and Markers Mod Flag and Markers mod releases right after this update.

Notes:
-Longsword Squadron is an old squadron from when my unit was an Erusean one. It'll likely be removed soon.

-Project Ulysses is a Total Conversion Mod for HoI4 that introduces strangereal as a whole to the game.

-Rohden is an unofficial nation created by a member of the unit that will also be going into the Project Ulysses mod as part of the nationstates effort to have some more depth to the unnamed canon nations.

-Gebet roundel is something I made based on the well known fanon map's flag.

-Yes, the Bandog patch is Bandog's VA.

-Ratio insignias are similar to Gebet, however they were made by MrSir46, who is a friend of a friend on a DCS discord.
Very WIP

All rights go to their original creators.

Interested in joining an Arma 3 Unit that's based in the Strangereal Universe of Ace Combat? Look no further! I run an Osean mostly-casual unit called the 111th Joint Operations Group, it is a unit that focuses on ground operations with an Ace Combat level of fixed-wing air support. The link to the discord can be found here: https://discord.gg/Jtw2AyvT96
15 Comments
YKWIM? 29 Jul @ 10:28pm 
Hello, I have a question about Insignia on a military uniform for the character in the editor.
I can't get it to appear as a function. Not virtually and not like that. And i also can not change faces and voices.
I see the Face Voice and Insignia symbols on left side under, but I can't interact with it and in virtual they are (Symbolic) not there.
One way works : That is on Editor if you click your Charakter,edit the character(Assistent missile Specialist under Object: Identity), but why is not working on virtual and normal Editor where the symbols are there? Maybe, I don't have a suitable modification or Addon? Please help.
plasmawolf7 9 Mar, 2024 @ 2:00pm 
Any ROTC patches in there? Been working on a scenario where they are relevant
Taro 8 Mar, 2024 @ 7:37pm 
ok
Swordman  [author] 8 Mar, 2024 @ 6:01pm 
@shark Use this mod as a dependency if you do.
Taro 7 Mar, 2024 @ 8:50am 
can i use your mod for faction i'm making
Dorimeme 14 Oct, 2022 @ 4:24am 
@Swordman big oof, hope you'll get the replacement soon though!
Swordman  [author] 13 Oct, 2022 @ 10:11pm 
@Dorimeme My GPU is busted and I am currently waiting on a replacement. Until then I am out of action in terms of Arma anything (as I do not have integrated graphics).

Replacement should be arriving soon though.
Dorimeme 12 Oct, 2022 @ 5:54pm 
@Swordman is there any news/updates on the Electrosphere Update?
IrishAviator 8 Oct, 2022 @ 8:46am 
@swordman thank you! Firewill has some pretty impressive mods however, the only downside was that through AMS, I couldn't save the planes with the emblems I applied. Might give RHS a shot though. Looking forward to seeing some of those strangereal textures! I will keep an eye out.
Swordman  [author] 4 Oct, 2022 @ 10:00pm 
@IrishAviator that would be through a few ways (that I know of):
-Custom retextures
-Arma III Unit Insignias
-Different mods enable you to apply emblems in some capacity. Firewill's jets have the customization through the AMS menu. RHS enables you to change the texture paths of the roundels and other similar things on their vehicles.

This mod will really only help you with the third method, the first two are on you (though my unit is planning on creating strangereal textures for vehicles at some point in the future.)