Total War: WARHAMMER II

Total War: WARHAMMER II

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Fight to the Death - Unbreakable Siege Defenders LITE version
   
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Tags: mod, Battle
File Size
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956.658 KB
15 Mar, 2019 @ 11:50am
20 Mar, 2019 @ 2:48pm
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Fight to the Death - Unbreakable Siege Defenders LITE version

Description
Original mod here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1682570645

The original mod makes Siege defenders completely unbreakable, this one, not so much.

I did a quick test, I put Karl Franz with two crossbowmen units vs Grimgor, a Giant and some trolls attacking altdorf, then I set some poor crossbowmen units on the doors to be smashed by them.-

Without any mods, the crossbowmen broke at 60-65% percent of their health, around 60 men still alive (ultra settings), With this mod, they broke at 15 men alive and like 10% HP, with the original mod, they fought to the last man.

Another difference is that the morale bonus I gave them is not enough to bypass the army losses penalty, so an injured unit will break under the penalty, ending the battle without having to wipe out every single unit.

I'm testing to see which one I like best, still, both will remain uploaded and updated.

Why?

So, in the original Rome Total War sieges were a little different (and i think Medieval 2 and Shogun 2 had this too, at least to some extent), defenders could rout, but they wouldn't try to escape the city, they would rout to the center plaza to make a last stand, and inside there they would fight to the death (unbreakable like a slayer or a flagellant). This mechanic was also present during battles, if you surrounded a group of soldiers in Rome and they had nowhere to go, they wouldn't rout, they would fight to the death. For me this makes even more sense in Warhammer, because you are not getting colonized if greenskins or skaven get the city, you are getting killed either way, might as well keep fighting.

This mod tries to do that, I can't really make them rout to the city center and all that, but siege defenders will be almost unbreakable inside the city, essentially I gave them a huge morale bonus to defenders so they can bypass even the army losses penalty.

The bonus only applies to defenders INSIDE THE WALLS, defenders outside will be just vulnerable to routing like any other battle. Regular battes will not be affected. Works with both AI and the player, as well as every race.

**TL;DR: Huge morale bonus so defenders won't rout so quickly.**

Is this compatible with mods that change/add new maps?
Compatible? yes, no problem with that.

Will it work? Well... It should, as long as the map author properly labeled the zone inside the walls as a fortification.

Conflicts
It should work with any mod unless of course they tried to increase defenders morale too, even so, load order should take care of that.

Is this mod save-game compatible?
The mod is save-game compatible.

UPDATE PLZ

This mod will never be out of date, it literally edits one number, still i will give it a fake update with every patch, but if I don't, it should still work. Keep in mind that it won't show as updated on steam because I don't need to make any changes.
27 Comments
Slinkerdeer 10 Jan, 2023 @ 3:56am 
I'm gonna try this one out, as the previous one makes Skaven and Greenskin factions immersion breaking bravery
Мариус 28 Jun, 2021 @ 12:48pm 
Best mod ever!:steamhappy::steamhappy:
Darth Dokuga 2 Jun, 2021 @ 9:35am 
I've played two campains with this mod and I've got to say that this one + decreased tower range make sieges so much more interested and tactical! That's so great, thanks!
Marky Sparky 2 May, 2020 @ 3:20pm 
Hey nelliel! What you say is true, though I think even on legendary the trend tends to be that Ai forces will suffer army loss and break far too often in siege defense battles. It wouldn't matter if the Ai knew how best to position its forces, or for example utilise elite cavalry in sally-out manuevers to disrupt battering rams and such, but the sad fact is that they don't.
So while they do get loads of buffs to leadership on VH/L, the mere fact that most of their low quality infantry or ranged wall-holding units will get trashed first, and fast, the army loss penalty bites them in the ass far too quickly for them to ever get value out of their elite units.
And let's not forget how useless direct fire weapons are in the hands of Ai siege defenders!... It's sad watching as 2 dwarf cannon batteries sit in the courtyard and twiddle their thumbs waiting for a target, where as any player worth their salt would be rolling those things out to blast wall takers or through opened gates.
Realhollow 20 Apr, 2020 @ 7:47pm 
AI have massive buffs to leadership anyway in the form of there cheats if you are playing on anything less than VH or Leg diff then everything expect dwafs and lizards run alot on VH only crappy things like pesants run.
Heitri  [author] 19 Apr, 2020 @ 2:38am 
@Marky Sparky I'm glad you liked it, and you are right, I hadn't considered that, even if I made the plaza bigger and the morale buff only appear there, the AI isn't programmed to use it, it would be wasted on them and the point of the mod was to make longer, harder and maybe even more epic sieges with my limited modding skills. Then if they did hold it, they could be easily nuked, far easier than walls, like you said.
Marky Sparky 18 Apr, 2020 @ 11:42pm 
@Heitri The problem also with the courtyard idea as you have refrred to, is it's so small that if the Ai was encouraged to last stand there, you would simply be able to nuke them even more thouroughly with spells and arty. At least while they hold the walls they are extremely hard to budge.
A good example is sieging a dwarf city, good luck winning with anything other than a courtyard capture running the timer down, as those longbeards on top of the gatehouse are not going anywhere anytime soon lol.
This mod makes you try daring , costly, risky assaults and I think that's awesome.
Marky Sparky 18 Apr, 2020 @ 11:39pm 
I'd like to add that, despite the huge bonuses to the defenders with this, if you have sufficient scare tactics (playing mousillon r-n and im frontloaded with terror troops and leadership nerf bubbles) you CAN still affect a quicker siege win against breakable enemies, but the difference between this and vanilla is HUGE. Bretonnians with their swathes of elite cavalry will actually get a chance to use it in their defense instead of fleeing from the courtyard at the first sign of trouble haha.

Not a perfect solution to the siege issue, but an essential mod to have!
Realhollow 25 Feb, 2020 @ 1:03pm 
I like this if they have no were to go and you assume thre familys etc live in the city ofc they will fight to the death
Heitri  [author] 15 Feb, 2020 @ 6:26pm 
Having said that don't let me discourage you from trying something different than what this mod offers, in fact I'm happy that you are doing it, ideally I would have made the settlement plaza a lot bigger and then give them the buff only there, but that would require modifying siege every map and I wouldn't even know where to begin.