Heroes of Hammerwatch

Heroes of Hammerwatch

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Lions of Hammerwatch
   
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Type: Mod
File Size
Posted
Updated
111.413 KB
15 Mar, 2019 @ 9:26pm
16 Mar, 2019 @ 7:58pm
3 Change Notes ( view )

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Lions of Hammerwatch

Description
The Heroes of Hammerwatch shall fight like lions!

This mod makes a great many, relatively small, changes to the various Heroes' standard skills, to improve skills that were deemed by my friends and I to be underperforming. I have also changed a great many tooltips to be more useful, and, in one case, changed misleading graphics. The specific changes are:

Paladin:
Sword arc now starts at 150 degrees, but still caps at 240.
Charge's mana cost has been reduced by 15%.
Shield's arc has been increased by 15 degrees, the chance to block physical damage starts at 33% and increases by 3%/level thereafter, and blocked damage increased by 1/level.
Stunning Blows' chance to apply was increased by 3%.
Lay on Hands' chance to block magic damage is now 90%.
Flames of Devotion's stacks last for 1/4th second more per level.

Priest:
Smite's impact radius was increased by 1 pixel per level, and its range was increased by 10% per level. Skews 66% Magical damage.
Holy Light now reaches full power in one second at first rank, and shaves of 1/10th of a second per rank increase.
Consecrated Ground's radius was increased by 25%, and +10% per level thereafter.
Celestial Orb's range was increased by 25% per level.

Ranger:
Bow Shots now travel 66% faster, and this makes them travel much further. (You will have a hard time having an arrow time-out before it hits a wall now.)
On the Prowl's duration was increased by 1/2 second at all levels.
Marked Prey's chance to proc was increased by 5% at all levels. Duration of Mark is now 3.5 seconds and increases by 1/4th second per level.
Powershot's projectile speed was scaled appropriately to Bow Shot's projectile speed. Its maximum range was increased commensurately, and its overpowered graphics were nerfed hard, so as not to mislead the player into thinking each hit was causing an explosion that damaged in an area.
Twinned Arrow now has a 33% proc chance at rank 1, and 50% at rank 2.

Sorcerer:
Frost Shards now last 120ms across the board (previously their lifetime decreased with their increased speed, resulting in roughly the same maximum distance at all levels,) and their lifetime-added-per-bounce was increased to start at 35ms and increases by +5ms a rank afterwards, allowing for greater range at higher levels for skilled trick-shooters. Skews 66% Physical damage.
Ice Barrier's stacks now last 10 seconds, up from 2.5.

Thief:
Throwing Knives' mana cost has been reduced by 15%
Sidestep now provides 20% of its previous base RNG dodge chance, but guaranteed dodge stacks to five stacks.

Wizard:
Fire Breath now nerfs the player's speed by 75% instead of 100%, and you gain back 5% speed per level.

Version tracking:
V. 1.0: 16 March 2019: Released.
V. 1.01: 16 March 2019: Cleaned up and commented nicely and unused files removed or marked as .UNUSED for github. Sidestep was changed to be more deterministic and less luck-based. Priest's Smite now skews 66% Magical. Warlock's Frost Shards now skews 66% Physical. Fire Breath now starts at 25% speed.
5 Comments
ShadowDragon8685  [author] 19 Apr, 2021 @ 10:40pm 
I am unsure what to tell you; I haven't touched this in about two years, so if it works at all in any form it's a minor miracle.
AAAAAAAAAAA 19 Apr, 2021 @ 8:38pm 
after extensive testing doesn't in multiplayer says mod mismatch.
RetroNutcase 9 Aug, 2019 @ 10:55pm 
Any plans to come back to this mod in the future? I'd like to see if the other classes could get some love.
SAFLA 14 Jul, 2019 @ 8:05am 
what arcus veles suggested would be awesome
Arcus Veles 17 Jun, 2019 @ 5:09pm 
Can be made compatible with the More Town Upgrades mod? The town upgrades add more levels of abilities, beyond what this mod goes to, so they revert back to the old behaviors/etc. of the abilities once you level them up past vanilla.