Interstellar Rift

Interstellar Rift

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GT Cyclocargo
   
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69.592 KB
18 Mar, 2019 @ 10:05am
26 Oct, 2020 @ 5:20am
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GT Cyclocargo

Description
I made that ship when several players were talking about building round ships on Discord. It turns out I followed the way of a GT kind of Cargo Hauler. T0 cost means T0/T1 purpose. Don't go in T3 systems with that ship.

The main purpose is to Build and Salvage another ship (Using the Editor Terminal and 8 Containers) or carry resources as it can warp at full speed even with more than 600k mass inside!

The turnrate is overclockable using The Power Transfer Box on the Bridge (because it becomes terrible when you start to fill the Cargo Containers with some heavy stuff).

Main Features and Devices:
  • 8 Small Containers: 800 Crates.
  • Editor Terminal, Assembler and 3D Printer.
  • Small Rift Generator: You can open Rifts up to 250k mass, if you need more use the HydroPex Station.
  • Small Armor Generator, 4 Small Shields and Thermal Extractor.
  • 4 Pulse Lasers and 4 Auto Cannons (use the key 1 to 3 to switch weapongroups).
  • Salvagers and Disposal Unit.
  • Sensor Strength of 4k.
Resource cost:
  • Iron 97.18K
  • Copper 28.3K
  • Steel 7.88K

Stats:
  • Mass: 82.41K
  • Max Speed:246 m/s
  • Maximum thrust: 350K
  • Maximum power generation: 3334
  • Armor: 52320
  • Shield: 40000
Devices:
  • Cargo pads: 0
  • Weapons: 0
  • Salvagers: 2
  • Extractors: 0
  • Strip Miners: 0
  • ACTRs: 0
  • Nuclear Reactors: 0
  • Refineries: 0
  • Assemblers: 1
  • Datacore Terminals: 0
  • Datacores: 0
  • Drone Bays: 0
9 Comments
lancaster_one 26 Aug, 2020 @ 4:03pm 
Hello. The ship is good. There is room to expand. But there is one drawback. Engineering compartments can only be accessed through the teleport. Sometimes this is not possible.
TruBlu 6 Apr, 2019 @ 11:26am 
oh no a UFO
John Nada  [author] 28 Mar, 2019 @ 10:51am 
I boosted it by adding some hidden thrusters, solar panels and sensors array. It has now 4 Shield, Disposal Unit and an Assembler. I added a Turnrate Overclock (60 Secondary Maneuvering Thrusters lead by 2 PTUs)
Gothmar 23 Mar, 2019 @ 6:45pm 
Just remember, nobody's probably gonna have a ship full of that ammo, either. If I were to figure how something flies under a pretty heavy load I'd use either Uranium (ore or bars) or combo of that and tetra-xanthium or di-xanthium, as those are more likely to be something that people will have plenty of when out doing mining, rifting, etc, and it also weighs plenty.
Gothmar 23 Mar, 2019 @ 6:25pm 
LOL Wow. 14? The little engine that could? hehe
John Nada  [author] 23 Mar, 2019 @ 10:43am 
FYI: After the last dev's stream, I filled this ship with the most heavier ammo, 8 times 100 crates of large railgun ammo. The actual weight jump from 77k empty to 728,000 tons! The top speed was 14 but the Cyclocargo still can warp at full speed.
John Nada  [author] 21 Mar, 2019 @ 1:55am 
Hey thanks. 3300 power generation is from 22 hydrogen generators. They charge 62 batteries and 14 power cells. Actual maximum power generation is around 22,000 and capacity is 93 millions (It's huge for a tier 0 ship, but you need that to handle 8 cargo pods). Step up when fully loaded needs something like 22k, using around 2 power cells. Too much light comes from the editor showing theses lights by floor. When I tried the ship I removed some I thought was overkill but I guess I like to see very well.
Gothmar 20 Mar, 2019 @ 4:53am 
Well, it handles quite well. Nice! I like it. It is extremely bright though. Did you know you had framework lights all over, and other ceiling tiles kinda covering them up? Even with them being partly covered, they still give off a LOT of light. Not sure if you knew that or not. :D
Gothmar 20 Mar, 2019 @ 4:10am 
With only 3330 power generation, how does it step up during warp when fully loaded?