Cities: Skylines

Cities: Skylines

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Small Neighborhood Road
   
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Assets: Road
File Size
Posted
17.744 MB
18 Mar, 2019 @ 12:17pm
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Small Neighborhood Road

Description
This is my first attempt to create a road network in Cities Skylines.
It's a simple 2-way road with concrete sidewalks (the sidewalks use the theme concrete textures.. mine is a bit strange but don't worry, it is the concrete texture).

This is not a perfect model, and there still are a couple of bugs/issues. Anyway I've already some new road network with which I will try to improve my technique :)




Model info:
- Known bugs: there's a strange LOD effect in game for elevated segments even if everything looks good in the asset editor. I have no idea for a possible solution.
- Underground roads not supported (it uses the default sunken road)
- Default "Leveled Road" template
- Network based
- Custom LOD
- Model created with 3DSMax.




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If you want to contact me for any reason (maybe you need a personal asset, or you just want to ask me something) write to me at diehardhunter.mods@gmail.com!
[gmail.com]



Enjoy it and for any issue or suggestion let me know in the comments section below.
And don't forget to rate the model, thanks!
21 Comments
MrClownKid 12 Mar, 2022 @ 5:44am 
lol that's not american that Canadian
GregThunder 21 Dec, 2019 @ 4:24pm 
I like it. It may not be exactly like american roads but I still like it
Cody 2 Aug, 2019 @ 4:31pm 
@Evil Dave Canada Most roads here in the USA have 3 types of lines. You have double solid yellow lines, a singular broken line going down the middle, and then a solid and a broken line together.

Double solid means no one can pass or cross it. A single broken line going down the middle of the roads mean either side can pass or cross the line. And as you have stated, the one where one side is solid and the other is broken means one side can cross it while the other side cannot. :)
Evil Dave of Canada 26 Jul, 2019 @ 7:33am 
I do remember seeing US roads with both a solid yellow line AND a broken yellow line meaning that only the lane that has the broken line against it's lane can cross it to overtake another vehicle on a single lane per side road.
Evil Dave of Canada 26 Jul, 2019 @ 7:31am 
I never really noticed that we only use one yellow line here. I just follow the tried and true method of "If the line is solid against your lane than you CANNOT CROSS"
TheGreatWolf14 30 Apr, 2019 @ 1:10pm 
@DieHardHunter um for some strange reason this road wont show in game in road list or anything. Wont even show in assets enabler list
Chosen One 1 Apr, 2019 @ 12:38pm 
@DieHardHunter Aight great to hear. Good attempt for a first try!
DieHardHunter  [author] 31 Mar, 2019 @ 12:26pm 
@Bobert Hoses Yeah you can easily adjust width in PS. For my next roads I'll put more attention in these details :) This attempt was my first approach to road making in CS, I just wanted to produce something and didn't care too much about small details
Chosen One 31 Mar, 2019 @ 10:45am 
@DieHardHunter, I can see why it would look like too much space, maybe there's an idea to make the line thinner. The line used here is very wide and looks more like the one you find on the zipper merging lanes.
DieHardHunter  [author] 31 Mar, 2019 @ 10:26am 
@Bobert Hoses You're right. Originally I tried with 2 solid lines but they took up too much space for this kind of road (in my opinion). I hope to release a broken median yellow line version which seems to be the most suitable solution in this case :)